Author
This library was made by Oliver Moran, and the real repo is this: https://github.com/oliver-moran/jimp/issues.
This "copy" of the library was made without es6-promise favoring native Promise.
Jimp
The "JavaScript Image Manipulation Program" :-)
An image processing library for Node written entirely in JavaScript, with zero external or native dependencies.
Example usage:
var Jimp = ; // open a file called "lenna.png"Jimp;
Using promises:
Jimp;
Basic usage
The static Jimp.read
method takes the path to a PNG, JPEG or BMP file and (optionally) a Node-style callback and returns a Promise:
Jimp; Jimp;
The method can also read a PNG, JPEG or BMP buffer or from a URL:
Jimp; Jimp;
JPEG images with EXIF orientation data will be automatically re-orientated as appropriate.
Once the callback is filed or the promise fulfilled, the following methods can be called on the image:
image; // crop to the given regionimage; // automatically crop same-color borders from image (if any)image; // invert the image coloursimage; // flip the image horizontally or verticallyimage; // Gaussian blur the image by r pixels (VERY slow)image; // fast blur the image by r pixelsimage; // remove colour from the imageimage; // apply a sepia wash to the imageimage; // multiply the alpha channel by each pixel by the factor f, 0 - 1image; // resize the image. Jimp.AUTO can be passed as one of the values.image; // scale the image by the factor fimage; // rotate the image clockwise by a number of degrees. Unless `false` is passed as the second parameter, the image width and height will be resized appropriately.image; // blit the image with another Jimp image at x, y, optionally cropped.image; // composites another Jimp image over this iamge at x, yimage; // adjust the brighness by a value -1 to +1image; // adjust the contrast by a value -1 to +1image; // apply a posterization effect with n levelimage; // masks the image with another Jimp image at x, y using average pixel valueimage; // ordered dithering of the image and reduce color space to 16-bits (RGB565)image; // scale the image so that it fills the given width and heightimage; // scale the image to the largest size so that fits inside the given width and heightimagebackground hex ; // set the default new pixel colour (e.g. 0xFFFFFFFF or 0x00000000) for by some operations (e.g. image.contain and image.rotate) and when writing formats that don't support alpha channelsimage; // an alias for flipimage; // an alternative to opacity, fades the image by a factor 0 - 1. 0 will haven no effect. 1 will turn the imageimage; // set the alpha channel on every pixel to fully opaqueimage; // returns a clone of the image
(Contributions of more methods are welcome!)
Writing to files and buffers
Writing to files
The image can be written to disk in PNG, JPEG or BMP format (determined by the file extension) using:
image; // Node-style callback will be fired when write is successful
Writing to Buffers
A PNG, JPEG or BMP binary Buffer of an image (e.g. for storage in a database) can to got using:
image; // Node-style callback wil be fired with result
For convenience, supported MIME types are available as static properties:
JimpMIME_PNG; // "image/png"JimpMIME_JPEG; // "image/jpeg"JimpMIME_BMP; // "image/bmp"
PNG and JPEG quality
The quality of JPEGs can be set with:
image; // set the quality of saved JPEG, 0 - 100
The format of PNGs can be set with:
image; // set whether PNGs are saved as RGBA (true, default) or RGB (false)image; // set the filter type for the saved PNGimage; // set the deflate level for the saved PNG
For convenience, supported filter types are available as static properties:
JimpPNG_FILTER_AUTO; // -1JimpPNG_FILTER_NONE; // 0JimpPNG_FILTER_SUB; // 1JimpPNG_FILTER_UP; // 2JimpPNG_FILTER_AVERAGE; // 3JimpPNG_FILTER_PAETH; // 4
Advanced usage
Colour manipulation
Jimp supports advanced colour manipulation using a single method as follows:
imagecolor apply: 'hue' params: -90 apply: 'lighten' params: 50 apply: 'xor' params: '#06D' ;
The method supports the following modifiers:
Modifier | Description |
---|---|
lighten {amount} | Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through TinyColor) |
brighten {amount} | Brighten the color a given amount, from 0 to 100 (works through TinyColor) |
darken {amount} | Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through TinyColor) |
desaturate {amount} | Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through TinyColor) |
saturate {amount} | Saturate the color a given amount, from 0 to 100 (works through TinyColor) |
greyscale {amount} | Completely desaturates a color into greyscale (works through TinyColor) |
spin {degree} | Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through TinyColor) |
hue {degree} | Alias for spin |
mix {color, amount} | Mixes colors by their RGB component values. Amount is opacity of overlaying color |
tint {amount} | Same as applying mix with white color |
shade {amount} | Same as applying mix with black color |
xor {color} | Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components |
red {amount} | Modify Red component by a given amount |
green {amount} | Modify Green component by a given amount |
blue {amount} | Modify Blue component by a given amount |
Low-level manipulation ###
Jimp enables low-level manipulation of images in memory through the bitmap property of each Jimp object:
imagebitmapdata; // a Buffer of the raw bitmap dataimagebitmapwidth; // the width of the imageimagebitmapheight // the height of the image
This data can be manipulated directly but remember: garbage in, garbage out.
A helper method is available to scan a region of the bitmap:
image; // scan a given region of the bitmap and call cb on every pixel
Example usage:
image;
Alternatively, you can manipulate individual pixels using the following these functions:
image; // returns the colour of that pixel e.g. 0xFFFFFFFFimage; // sets the colour of that pixel
Two static helper functions exist to convert RGBA values into single integer (hex) values:
Jimp; // e.g. converts 255, 255, 255, 255 to 0xFFFFFFFFJimp; // e.g. converts 0xFFFFFFFF to {r: 255, g: 255, b: 255, a:255}
Creating new images
If you want to begin with an empty Jimp image, you can call the Jimp constructor passing the width and height of the image to create and (optionally) a Node-style callback:
var image = 256 256 { // this image is 256 x 256, every pixel is set to 0x00000000};
You can optionally set the pixel colour as follows:
var image = 256 256 0xFF0000FF { // this image is 256 x 256, every pixel is set to 0xFF0000FF};
Comparing images
To generate a perceptual hash of a Jimp image, based on the pHash algorithm, use:
imagehash; // aHgG4GgoFjA
By default the hash is returned as base 64. The hash can be returned at another base by passing a number from 2 to 64 to the method:
imagehash2; // 1010101011010000101010000100101010010000011001001001010011100100
There are 18,446,744,073,709,551,615 unique hashes. The hammering distance between the binary representation of these hashes can be used to find similar-looking images.
To calculate the hammering distance between two Jimp images based on their perceptual hash use:
Jimp; // returns a number 0-1, where 0 means the two images are perceived to be identical
Jimp also allows the diffing of two Jimp images using PixelMatch as follows:
var diff = Jimp; // threshold ranges 0-1 (default: 0.1)diffimage; // a Jimp image showing differencesdiffpercent; // the proportion of different pixels (0-1), where 0 means the images are pixel identical
Using a mix of hammering distance and pixel diffing to comare images, the following code has a 99% success rate of detecting the same image from a random sample (with 1% false positives). The test this figure is drawn from attempts to match each image from a sample of 120 PNGs against 120 corresponing JPEGs saved at a quality setting of 60.
var distance = Jimp; // perceived distancevar diff = Jimp; // pixel difference if distance < 015 || diffpercent < 015 // images match else // not a match
Chaining or callbacks
Most instance methods can be chained together, for example as follows:
Jimp;
Alternatively, methods can be passed Node-style callbacks:
Jimp;
The Node-style callback pattern allows Jimp to be used with frameworks that expect or build on the Node-style callback pattern.
License
Jimp is licensed under the MIT license.