helika-sdk-es6
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0.3.2 • Public • Published

Helika User Acquisition SDK

SDK for use with the Events endpoints (https://api.helika.io/v1 or https://api-stage.helika.io/v1)

The Helika SDK is for developers to be able to make API calls to the Helika DEV and PROD endpoints. The following pages will describe how to make calls to the Helika API. Developers will need to install the helika-sdk to their project.

Installation

npm i helika-sdk

Usage

API KEY

An API Key is required to use the SDK.

For an Events SDK Instance, an API Key from Helika is required. Please reach out to your Helika contact or inquiring through https://www.helika.io/contact/ .

Base URL

The SDK can send to DEV or PROD endpoints depending on the Base URLs to the sdk on instance creation (see step 1 in Instance Creation section).

EventsBaseURL

  • EVENTS_DEV
  • EVENTS_PROD

Use the EventsBaseURL enum for Helika.Events

For Development, use EVENT_DEV. This sends the events and queries to the develop environments.

For Production, use EVENT_PROD. This sends the events and queries to the production environments.

Quick Start

Event Example:

import Helika from "helika-sdk"
import { EventsBaseURL } from "helika-sdk"

const gameId = 'my_game_name'
const helikaSDK = new Helika.EVENTS(api_key, gameId, EventsBaseURL.EVENTS_DEV);

// PII Tracking is set to True by default. You can turn it off by setting the last parameter on the Helika.Events
// constructor to 'false' as shown below.
// const helikaSDK = new Helika.EVENTS(api_key, gameId, EventsBaseURL.EVENTS_DEV, false);

// Optional - if you want to disable Personal Identifiable Information Tracking due to compliance
helikaSDK.setPIITracking(false);
helikaSDK.setAppDetails({
    platform_id: 'mySDK', //optional
    client_app_version: '1.0.0',//optional
    store_id: 'steam',//optional
    source_id: 'facebook',//optional
    server_app_version: '1.0.0', //optional, if from client server, not client app
})

// To clear AppDetails, pass an empty object to `helikaSDK.setAppDetails()`
// helikaSDK.setUserDetails({});

/*
REQUIRED if sending userEvents, else OPTIONAL
If userDetails is not set, we autogenerate an anonymous id to the user. When you update the userDetails via setUserDetails(), we'll automatically associate the anonymous id to the user_id.

Include any user identifying information that you'd like to keep track of such as any emails, wallet addresses, player_id, group_id, usernames, etc.
*/
helikaSDK.setUserDetails({
	user_id: '123456',
	email: '123456@gmail.com',
	wallet_id: '0x4kd....'
})

// To clear UserData, pass an object to `helikaSDK.setUserDetails()` and set user_id to null
// helikaSDK.setUserDetails({user_id=null});

// Start a session/create a new session which initiates the SDK instance with a
// sessionId which is required to fire events. This should only be called when 
// the user lands on the page. We store and re-use the session_id from the local
// storage, if present.
await helikaSDK.startSession();

events = [{
	event_type: 'win_event',
	event: {
		user: 'user_1',
		win_number: 1,
		wallet: '0x4kd....'
	}
}]

userEvents = [{
	event_type: 'user_play_game',
	event: {
		user: 'user_1',
		win_number: 1,
		wallet: '0x4kd....'
	}
}]

// Asynchronously
// await helikaSDK.createEvent(events);

helikaSDK.createEvent(events)
.then((resp) => {
	//do something...
	// console.log(resp);
}).catch(e => {
	console.error(e);
});

helikaSDK.createUserEvemt(userEvents)
.then((resp) => {
	//do something...
	// console.log(resp);
}).catch(e => {
	console.error(e);
});

Full docs

For the full documentation, please head to official docs.

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