Nuns Playing Monopoly


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    • Create Modular Front-End Build System, organize the source by module, using relative path, html/js/css/img/fonts/tpl are in one same folder, like Baidu FIS. Good concept for FE source management / development.
    • Concept Introduction: 前端工程之模块化
    • Component Oriented Solution, based on gulp. More simple, flexible, expandable and stable. Everyone know gulp can do secondary development.
    • Support base64 image in html/CSS
    • Support JS/CSS inlnied in html
    • Support require('main.css'), require css file in js
    • Intergrated with spritesmith, support auto sprite img
    • Intergrated with icon-font, support SVG 2 Iconfont.
    • Intergrated with usemin,support complex combo/package.
    • Supoort FE Tpl embed function, the .tpl file will packaged into js file,support async js loading.
    • Intergrated with SCSS|ES6|ReactJS|Vuejs|Babel|Browserify|cssnano|uglify|imagmein and other plugins,One-Stop Solution Service, very Simple and Strong
    • High scalability, compatiable with almost gulp plugins, you can use them in gulpman. For example, you can put browser-sync in your gulpman build system
    • Intergrated with karma framework,support babel/es6 unit test and coverage result.


    • Support Mac、Linux
    • No full test under Windows. You can install gulpgulp-sass manually
    • Required Node >= 4.0.0


    • npm install gulpman --save-dev
    • Run gulp gm:install to finish the setup
    • *If in China, please use cnpm to install it: cnpm install gulpman --save-dev


    • If gulp-sass install failed, please run cnpm install gulp-sass gulp-imagemin by manual to fix that.

    • If error happened in npm install,such as /usr/local/lib/node_modules permission error, fix this by sudo chown -R "$(whoami)"+Path

    • sudo npm install is not recommended

    • The imagemin-pngquant module needlibpng-devel,if in Linux, please run yum install libpng-devel at first

    • If install failed, check the npm-debug.log to see if there are some ENOMEMerrors


    0. Support Auto Mode, no Config

    • You can skip Config, and directly jump to Usage

    1. Config gulpfile.js:

    • require the gulpman in your gulpfile.js,then it will load gm:publish, gm:develop into gulp tasks.
    • gulp gm:publish or gulp gm:develop in terminal then it will work
     * Gulpfile.js
    var gulp = require('gulp'),
        gman = require('gulpman')
    // your other tasks ...
    // xxx ...
     * config gulpman ======================
     * Use config API
     * assets path, CDN, URL prefix
        // whether use absolute path, default `true` 
        'is_absolute': true,
        // cdn prefix support[string|array|function]arguments
        'cdn_prefix': '', 
        // url prefix, defautl `/static`. This involves the server config ,such as the static path of nginx
        'url_prefix': '/static',
        /** use spritesmith for css-img sprite
         * Based on Spritesmith:
         * Automatecially generate Sprite Image & CSS
        //'spritesmith': { },
        /** usemin config **/
        // 'usemin': {}
        // The COMPONENTS directory
        'components': 'components',
        // For development assets and templates folder, related to Server Config
        'runtime_views': 'views',
        'dist_views': 'views_dist',
        // For production assets and templates folder, related to Server Config
        'runtime_assets': 'assets',
        'dist_assets': 'assets_dist',
        // The js library dir, set as a global module. Also you can set as `bower_components`
        'lib': 'lib', 
        // You can add one customer global directory, so you can require module name directly, like: `require ('xxx')`. The xxx is in this directory
        'global': 'common' 

    2. How to config CDN better

    • cdn_prefix support String, Array, Function
    • if argument is array, the CDN will be an random value
    • if argument is function,it would input one argument, mediaFile
    'cdn_prefix': function (fileName) {
            var c_list = [
            // You can customized your strategy
                return c_list[0]
            }else {
                return c_list[1]

    3. About is_absolute

    • is_absolute is the dist path of source in html. default true. the dist path is like /static/home/main.js

    • [*]Need consistent config with Server, like nginx, apache

    • If no local server, you can set is_absolute as false, use relative path. Like ../../assets/static/home/main.js

    4. gulpman directory

    • Use gulpman to arrange your directory as component,The root component dir can be./components(default). If you have one component named foo, then ./components/foo,all related assets such as html|js|css|fonts|image should be put in foo folder.

    • This solution for assets can be high efficiency and easy to maintain.

    • gm:develop to start develop mode, the views dir and assets dir can be generated automatically

    • gm:publish to publish assets in production env. The views_dist and assets_dist can generated.

    5. What is global directory

    • For Browserify packing, the js module in global dir can be directly require or import in es6/js code

    • In gulpman.config, the libglobal are global directory. Take an example:

    • In components/lib directory, you have one module foo.js,then it is components/lib/foo.js. So when you use foo in your es6 file, you can use it like: import foo from 'foo', no need write as import foo from '../lib/foo'
    • similarly, global option can set your dir as global module dir. You can set bower dir as your lib dir.

    • Please make no conficts in your global dir

    6. Support for complex and multi level directory in config

    • Such as:
        'is_absolute': false,
        'components': 'components/cc',
        'runtime_views': 'runtime_views/rv',
        'dist_views': 'dist_views/dv/dv',
        'dist_assets': 'dist_assets/da',
        'runtime_assets': 'runtime_assets/ra/ra',


    1. CLI run Task:

    # Create components directory and add one demo
    # init components dir and a html demo
    gulp gm:init
    # develop and watch mode,watchings files changes and update files
    gulp gm:develop
    # Build and Watch one special component, other files are not compiled
    gulp gm:develop -c component_name1,component_name2,component_name3...
    # publish assets in production env
    gulp gm:publish
    # publish command support `-a`和`-v` parameters to set output assets/views path.
    gulp gm:publish -v your_views_dist -a your_assets_dist
    # clean dist files
    gulp gm:clean
    # clean dist files, including subfolders
    gulp gm:clean-deep
    # Generate one developing assets/views files, but not in watching mode
    # compile for develop, not watch
    gulp gm:compile

    2. Watch one special component in development

    • When the project become huge, if we watch all components assets, it will be slow and low efficiency, so we can only watch special component to get better performance

    • Fox example, if we want watch the home component:

    # this will only build and watch `components/home` components
    gulp gm:develop -c home

    3. Use React in gulpman

    • Install React: npm install react react-dom
    • Use React in ES6:
    import React from 'react';
    import ReactDOM from 'react-dom';
    // xxx

    4. Use tpl file in js|es6|jsx

    • Support .tpl file, it will be packaged in dist js files.

    • Usage: import dialogTpl from './dialog.tpl' or var dialogTpl = require('./dialog.tpl')

    5. Usge base64 img in HTML/CSS

    • Just add ?_gm_inline in assets src path in html/css
    • The base64 code will be inlined in html/css
    <p class="play"> 
        <img width="480" alt="Karat 克拉" src="./img/testb64.png?_gm_inline" />
    .test {
        background: url(./img/testb64.png?_gm_inline) no-repeat;

    6. Use inlined CSS/JS in html by querystring

    • Like base64, just add ?_gm_inline in url path
    <script src="./plugin.js?_gm_inline" type="text/javascript"></script>
    <link href="./dialog.css?_gm_inline" rel="stylesheet" type="text/css" >
    • The inlined sources will be auto updated when source files changed.

    7. Use Sprite img in css

    • Enable Sprite by gulpman.config({ enableCSSSprite: true }), the default is false.
    • Based on spritesmith, you can transport usemin opts in gulpman.config.
    • More detail about Spritesmith:
    • Usage: In scss file, just add ?_gm_sprite to img url
    .demo {
        background: url(./img/abc.png?_gm_sprite) no-repeat;
        /* other style you can set ...*/
        width: 50px;
        height: 50px;

    8. Use Usemin

    • You can tranport usemin opts in gulpman.config
    • More detail about usemin:
    • Uage: just add usemin build comments in html. Support js|css|inlinejs|inlinecss syntax
    • Note: Just write relative path in usemin build comment. Then gulpman can calculate absolute path for assets.
    • If you don't write output path, the gulpman will combo one new ouput file name automatically.
    <!-- build:css ./home.css -->
    <link rel="stylesheet" type="text/css" href="./main.css">
    <link rel="stylesheet" type="text/css" href="./fff.css">
    <!-- endbuild -->
    <!-- build:js ../lib/base_lib.js -->
    <script type="text/javascript" src="../lib/jquery.js"></script>
    <script type="text/javascript" src="../lib/react.js"></script>
    <!-- endbuild -->

    9. Use js tpl template

    • Put the .tpl files in your component, and use require or import in ES6, then the tpl files will be packaged in js files.
    • All tpl will be convertd to text string into js files.
    • Base64 img and CSS/JS Embed are supported in Tpl
    • import tpl in es6
        import dialogTpl from './dialog.tpl'
    • require
        var dialogTpl = require('./dialog.tpl')

    10. import css files into js/html

    • Just import the css, then the gulpman will attach it on page automatically.
    import from './style.css';

    11. Use iconfont convert svg to fontface

    • Convert SVG to icon-font, use @font-face in css
    • Run gulp gm:iconfont:install before first running
    • Put the svg files in components/iconfonts/source directory, then run gulp gm:iconfont to begin start convert
    • The icon-font and css will generated in iconfonts/gmicon folder

    12. Support LAB.js to load async js

    • Add LAB.js in your project
    • Use LAB API to load js, use relative path
    • Example: $LAB.script("../testload/test.js").wait(()=>{console.log('test loaded')})

    13. Require CSS in JS

    • Require css files in your es6/js files
    • The CSS contents will be packaged into js files, and automatically injected to html when page opend. Using style tag
    • Should keep the .css extname
    • Example: require('./style.css') or import style from './style.css'

    14. Use karma for Unit Test

    • Run gulp gm:karma:install before first running, it will install dependencies and generate karma.conf.js.
    • In your one component folder, create one folder named spec, then put your spec es6 files in the spec folder, the file extname must be .es6
    • Run gulp gm:karma:start in CLI to start Karma Unit Test, you can view the coverage result in coverage foloder
    • Set one special spec folder、browsers and other karma options, you can set them in karma.conf.js


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