guetzli-js

1.0.9 • Public • Published

Guetzli

guetzli-js

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Guetzli is a JPEG encoder that aims for excellent compression density at high visual quality. Guetzli-generated images are typically 20-30% smaller than images of equivalent quality generated by libjpeg.

Guetzli for NodeJS/Browser

Demo

This demo show guetzli-js in browser, encode a canvas and save as a jpeg file.

Browser suggest: Chrome, Firefox, Edge. Chrome is the best choice!

Install

Windows

$ npm install -g windows-build-tool
$ npm install -g node-gyp

$ node-gyp install
$ npm install -g guetzli-js

macOS and Linux

$ npm install -g node-gyp

$ node-gyp install
$ npm install -g guetzli-js

Command: guetzli-cli

$ guetzli-cli bees.png bees.jpg
Done

$ guetzli-cli -h
Usage: guetzli input_filename output_filename

$ guetzli-cli -v
guetzli-1.0.1

Guetzli API

Image Type:

// const image = require('guetzli-js/dist/lib/image')
 
interface image.Image {
    width:    number;
    height:   number;
    channels: number; // Gray=1, RGB=3, RGBA=4
    stride?:  number; // 0 or >= width*channels
    pix:      Uint8Array;
}

Guetzli API:

// const guetzli = require('guetzli-js')
// const guetzli_asmjs = require('guetzli-js/dist/lib/cxx-emscripten/guetzli.out')
 
const version: string;        // google/guetzli version
const minQuality: number;     // 84
const maxQuality: number;     // 110
const defaultQuality: number; // 95
 
function encodeImage(
    m: image.Image, quality?: number = defaultQuality
): Uint8Array;
 
function encodeGray(
    pix: Uint8Array, width: number, height: number,
    stride?: number = 0, quality?: number = defaultQuality
): Uint8Array;
 
function encodeRGB(
    pix: Uint8Array, width: number, height: number,
    stride?: number = 0, quality?: number = defaultQuality
): Uint8Array;
 
function encodeRGBA(
    pix: Uint8Array, width: number, height: number,
    stride?: number = 0, quality?: number = defaultQuality
): Uint8Array;

Helpers (NodeJS Only):

// const helper = require('guetzli-js/dist/lib/helper')
 
function decodePng(data: Uint8Array, expect_channels?: number = 4): image.Image;
function decodeJpg(data: Uint8Array, expect_channels?: number = 3): image.Image;
 
function encodePng(
    pix: Uint8Array, width: number, height: number,
    channels: number, stride?: number = 0
): Uint8Array;
 
function encodeJpg(
    pix: Uint8Array, width: number, height: number,
    channels: number, stride?: number = 0,
    quality?: number = 95
): Uint8Array;
 
// only for jpg/png format
function loadImage(filename: string): image.Image;

Examples

NodeJS

const fs = require('fs')
const guetzli = require('guetzli-js')
const helper = require('guetzli-js/dist/lib/helper')
 
// load png
let data = fs.readFileSync('bees.png')
 
// decode png image
let m = helper.decodePng(data, 4)
 
// encode jpg image
let jpegData = guetzli.encodeRGBA(m.pix, m.width, m.height, 0, guetzli.defaultQuality)
 
// save jpg
fs.writeFileSync('bees.jpg', jpegData)

Borwser

<!DOCTYPE html>
 
<head>
<title>Hello</title>
 
<script src="./jquery.min.js"></script>
<script src='./dist/lib/cxx-emscripten/guetzli.out.js'></script>
</head>
 
<body>
<canvas id="myCanvas" width="120" height="80">show image</canvas>
<div><button id="saveAsBtnRun">Save As...</button></div>
 
<script>
const guetzli = Module
 
$(document).ready(function() {
    let canvas = document.getElementById('myCanvas')
    let ctx = canvas.getContext('2d')
 
    let m = new Image()
    m.src = './testdata/bees.png'
    m.onload = function() {
        ctx.drawImage(m, 0, 0, canvas.width, canvas.height)
    }
})
$("#saveAsBtnRun").click(function() {
    let canvas = document.getElementById('myCanvas')
    let ctx = canvas.getContext('2d')
    let imgd = ctx.getImageData(0, 0, canvas.width, canvas.height)
 
    let jpegData = guetzli.encodeImage({
        width:    canvas.width,
        height:   canvas.height,
        channels: 4,
        stride:   canvas.width*4,
        pix:      imgd.data,
    })
})
</script> 
</body>

Borwser: Settings

<script>
var Module = {}
Module.TOTAL_STACK = 5*1024*1024;   // 5 MB
Module.TOTAL_MEMORY = 64*1024*1024; // 64 MB
Module.ALLOW_MEMORY_GROWTH = true;
Module.SIMD = false;
</script> 
 
<script src='./dist/lib/cxx-emscripten/guetzli.out.js'></script>

RGB <==> Gray

function gray2rgb(gray, width, height, stride) {
    if(stride == 0) { stride = width }
 
    let rgb = new Uint8Array(width*height*3)
    for(let y = 0; y < height; y++) {
        for(let x = 0; x < width; x++) {
            let V = gray[y*stride + x]
 
            rgb[(y*width+x)*3+0] = V // R
            rgb[(y*width+x)*3+1] = V // G
            rgb[(y*width+x)*3+2] = V // B
        }
    }
    return rgb
}
 
function rgb2gray(rgb, width, height, stride) {
    if(stride == 0) { stride = width*3 }
 
    let gray = new Uint8Array(width*height)
    for(let y = 0; y < height; y++) {
        for(let x = 0; x < width; x++) {
            let idx = y*stride + x
            let R = rgb[idx*3+0]
            let G = rgb[idx*3+1]
            let B = rgb[idx*3+2]
 
            gray[off++] = ((R+G+B)/3)|0
        }
    }
    return gray
}

Other

Benchmark

$ gulp bench
[09:12:33] Running suite Guetzli [D:\work\guetzli-js\dist\lib\bench.js]...
[09:12:52]    encodeImage.bees-small.rgb x 0.63 ops/sec ±0.81% (6 runs sampled)
[09:13:22]    encodeImage.asm.bees-small.rgb x 0.35 ops/sec ±2.18% (5 runs sampled)
[09:13:27]    helper.encodeJpg.bees-small.rgb x 1,464 ops/sec ±0.79% (94 runs sampled)
[09:13:33]    helper.encodePng.bees-small.rgb x 173 ops/sec ±1.32% (82 runs sampled)
[09:13:33] Fastest test is helper.encodeJpg.bees-small.rgb at 8.5x faster than helper.encodePng.bees-small.rgb

Unit Test

$ npm test
> guetzli-js@1.0.8 test D:\work\guetzli-js
> nodeunit dist/lib/test.js

test.js
√ testVersion
√ testIsPngFilename
√ testIsJpegFilename
√ testLoadImage_png
√ testLoadImage_jpeg
√ testGuetzliEncode

OK: 21 assertions (12483ms)

Build guetzli.node with CMake

Windows x64

  • Install CMake 3.5+
  • Install VS2015
  • run build-win64.bat in command line

Windows x86

  • Install CMake 3.5+
  • Install VS2015
  • run build-win32.bat in command line

Darwin or Linux

  • Install CMake 3.5+
  • Install GCC
  • mkdir build
  • cd build && cmake .. && make install

Build lib/cxx-emscripten/guetzli.out.js with Emscripten

  • Install Emscripten
  • make

NPM mirror for China

  • https://npm.taobao.org/
  • npm install -g cnpm --registry=https://registry.npm.taobao.org
  • cnpm install -g windows-build-tool (Windows)
  • cnpm install -g node-gyp
  • cnpm install -g guetzli-js

License

MIT © chai2010

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Version

1.0.9

License

MIT

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Collaborators

  • chai2010