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A helper for writing custom godot producers


This is a library for creating third-party godot producers without too much rigamarole. It vendors the 'producer' library to keep the dependency tree down.

Here's a library I wrote that uses this.

var ProducerStream = godotProducer(ctor, produce);

ctor is called inside the returned constructor with this being contextualized as your instantiated producer. produce is called when the "produce" method is called. Emit is monkey punched so that default production values are added automatically. ProducerStream has the added bonus of the ol' "if (!(this instanceof ProducerStream))" trick so you don't have to call it with the 'new' keyword (unless you want to).