glsl-noise
webgl-noise ported to an NPM package so that you can require it from glslify.
Usage
// Require as many or as little as you need:# cnoise2 = require(glsl-noise)# snoise2 = require(glsl-noise/simplex/2d)# snoise3 = require(glsl-noise/simplex/3d)# snoise4 = require(glsl-noise/simplex/4d)# cnoise2 = require(glsl-noise/classic/2d)# cnoise3 = require(glsl-noise/classic/3d)# cnoise4 = require(glsl-noise/classic/4d)# pnoise2 = require(glsl-noise/periodic/2d)# pnoise3 = require(glsl-noise/periodic/3d)# pnoise4 = require(glsl-noise/periodic/4d)attribute vec3 position;// And just treat them as functions like// you normally would:void