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glsl-noise

0.0.0 • Public • Published

glsl-noise frozen

webgl-noise ported to an NPM package so that you can require it from glslify.

glsl-noise

Usage

// Require as many or as little as you need: 
#pragma glslify: cnoise2 require(glsl-noise) 
#pragma glslify: snoise2 require(glsl-noise/simplex/2d) 
#pragma glslify: snoise3 require(glsl-noise/simplex/3d) 
#pragma glslify: snoise4 require(glsl-noise/simplex/4d) 
#pragma glslify: cnoise2 require(glsl-noise/classic/2d) 
#pragma glslify: cnoise3 require(glsl-noise/classic/3d) 
#pragma glslify: cnoise4 require(glsl-noise/classic/4d) 
#pragma glslify: pnoise2 require(glsl-noise/periodic/2d) 
#pragma glslify: pnoise3 require(glsl-noise/periodic/3d) 
#pragma glslify: pnoise4 require(glsl-noise/periodic/4d) 
 
attribute vec3 position;
 
// And just treat them as functions like 
// you normally would: 
void main() {
  gl_FragColor = vec4(snoise3(position), 1.0);
}

Keywords

none

install

npm i glsl-noise

Downloadsweekly downloads

429

version

0.0.0

license

none

homepage

github.com

repository

Gitgithub

last publish

collaborators

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