giant-bomb

2.0.1 • Public • Published

Giant Bomb API Wrapper

A Giant Bomb API Wrapper written for NodeJS. Easily pull information on games, franchises, platforms, etc. from the largest video game database on the internet.

Installation (Requires Node v6 or higher)

npm install giant-bomb

Setup

var GiantBomb = require('giant-bomb');
var gb = new GiantBomb('your api key', 'unique user-agent');

User-Agent

Good User-Agents:

  • '@MyCoolGiantBombAPIApp - Runs a request once an hour'
  • 'Bot for Giant Bomb Unarchived to catch live shows. Runs a single request every 5 minutes.'

Bad User-Agents:

  • 'MozillaFirefox/1.0'
  • 'totally unique'

Before Using

  • Have a basic understanding of the Giant Bomb API
  • If you find the Giant Bomb API useful, you can support the site here.

What's new in 2.0?

New

  • Callbacks are now optional, every function will return a promise (See examples in this README, as documentation is not up to date)
  • Support for XML format (Must specify, defaults to JSON)
  • Add support for these endpoints (get-all-saved-times, save-time, get-saved-time, current-live)
  • Use HTTPS

Breaking Changes from v1.3

  • Body will now always be returned as a string, you must parse the string as JSON yourself if using the JSON format
  • getVideosShows() function renamed to getVideoShows()

Planned updates

  • Add subscriber_only and page filters support to search function

How to Use

For v1.3 of this library please refer to the wiki.

options

The options object is the first argument of all functions in this library unless noted.

let options = {
    id: number, // id of resource to get
    format: string = 'json', // 'json' | 'xml' - defaults to json
    query: string, // search query - used in search() function
    fields: string[], // fields to return - ex: ['name', 'deck'] - defaults to all
    resources: string[], // list of resources to filter results - used in search() function, ex: ['game', 'franchise']
    sort: string // sort filter - 'asc' | 'desc'
    limit: number = 0, // number of results to return per page - defaults to 0
    offset: number = 0, // return results starting with the object at the offset specified
    filter: string, // see official giant bomb api documentation
}; 

.search(options, callback?) => Promise<string>

You can test the following code at https://tonicdev.com/npm/giant-bomb - (Remember to change Node version to >v6 and put in your own API key)

// Callback based
gb.search({query: 'Persona', format: 'json', fields: ['name'], limit: 10, resources: ['game']}, 
    function(error, response, body){
        if(!error && response.statusCode == 200){
            let data = JSON.parse(body);
            data.results.forEach(game => {
                console.log(game.name);
            });
        }
    }
);
// Promise based
gb.search({query: 'Persona', format: 'json', fields: ['name'], limit: 10, resources: ['game']})
    .then((body) => {
        let data = JSON.parse(body);
        data.results.forEach(game => {
            console.log(game.name);
        });
    })
    .catch((err) => {
        console.log('Promise error');
        console.log(err);
    });
// Promise based + xml format
gb.search({query: 'Persona', format: 'xml', fields: ['name'], limit: 10, resources: ['game']})
    .then((xml) => {
        console.log(xml);
    })
    .catch((err) => {
        console.log('Promise error');
        console.log(err);
    });

This code will log the name of the first ten search results for the query 'Persona' to the console:

"Revelations: Persona"
"Persona 5"
"Persona 4: Arena Ultimax"
"Persona 4 Golden"
"Persona 4 Arena"
"Shin Megami Tensei: Persona 3"
"Shin Megami Tensei: Persona 3 FES"
"Shin Megami Tensei: Persona 3 Portable"
"Persona 4 The Card Battle"
"Persona Q: Shadow of the Labyrinth"

.get[resource](options, callback?) => Promise<string>

See Giant Bomb API Documentation for list of resources

let id = 56733; // Super Mario Odyssey
gb.getGame({id: id, fields: ['name', 'deck'], format: 'json'}.then(body => {
    let data = JSON.parse(body);
    console.log(data.results.name);
    console.log(data.results.deck);
})
.catch(err => {
    console.log(err.error);
    console.log(err.response);
    console.log(err.body);
});
OUTPUT:
Super Mario Odyssey
Nintendo's favorite plumber and his new hat-shaped companion travel far beyond the Mushroom Kingdom in this Switch-exclusive 3D platformer.

.get[resources](options, callback?) => Promise<string>

See Giant Bomb API Documentation for list of resources

gb.getGames({limit: 5, offset: 21778, fields: ['name', 'platforms']}).then(body => {
    let data = JSON.parse(body);
    data.results.forEach(game => {
        console.log(`${game.name} is available on ${game.platforms.length + (game.platforms.length > 1 ? ' platforms.' : ' platform.')}`);
    });
})
.catch(err => {
    console.log(err.error);
    console.log(err.response);
    console.log(err.body);
});
OUTPUT:
StarCraft II: Heart of the Swarm is available on 2 platforms.
StarCraft II: Legacy of the Void is available on 2 platforms.
Dreamfall Chapters is available on 4 platforms.
Blast Lacrosse is available on 1 platform.
Ichigo Mashimaro is available on 1 platform.

.getUpcoming(callback) => void

Could break at anytime Returns upcoming videos and live shows from Giant Bomb

gb.getUpcoming((error, response, body) => {
    if(!error && response.statusCode == 200){
        console.dir(body);
    } else {
        console.log(body);
    }
}); 

Outputs

{ liveNow: null,
  upcoming:
   [ { type: 'Live Show',
       title: 'Unprofessional Fridays: 10/21/2016',
       image: 'http://static.giantbomb.com/uploads/original/23/233047/2894071-tumblr_mp6n9qzbqp1rt6ovxo1_1280.jpg',
       date: 'Oct 21, 2016 03:00 PM',
       premium: true } ] }

.getCurrentLive() => Promise<string>

gb.getCurrentLive().then(body => {
    let data = JSON.parse(body);
    console.log(data);
});

.getSavedTime(video_id: number|string, callback?)

let video_id = 19728; // Quick Look: Luigi's Mansion 3
gb.getSavedTime(video_id).then((body) => {
    let data = JSON.parse(body);
    console.log(data);
});

.saveTime(video_id: number|string, time_to_save: number|string, callback?) => Promise<string>

// reset video progress
let video_id = 19728; // Quick Look: Luigi's Mansion 3
gb.saveTime(video_id, 0).then(body => {
    let data = JSON.parse(body);
    console.log(data);
});

.getAllSavedTimes(callback?) => Promise<string>

gb.getAllSavedTimes().then(body => {
    let data = JSON.parse(body);
    console.log(data);
});

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