gfx-tests

0.3.1 • Public • Published

gfx-tests

Performance tests for canvas and webgl

Install

npm install -g gfx-tests

Usage

Help

gfxtests --help
Usage: gfxtests [options] [command]

Options:
  -V, --version            output the version number
  -h, --help               output usage information

Commands:
  list-tests [options]     Lists tests
  list-devices [options]   Lists ADB devices
  list-browsers [options]  List browsers
  start-server [options]   Start tests server
  run [options] [testIDs]  run tests

List tests

Usage: list-tests [options]

Lists tests

Options:
  -c, --configfile <configFile>  Config file (default test.config.json)
  -v, --verbose                  Show all the information available
  -h, --help                     output usage information
  • -h, --help: Show the previous help text.
  • -v, --verbose: Show all the info about the tests.
  • -c, --configfile <configFile>: Configuration file for tests. Default: gfx-tests.config.json.

Example:

$ gfxtests list-tests

Tests list
----------
- misc_fps: fps controls
- webgl_interactive_draggablecubes: interactive draggable cubes
- instancing: instanced circle billboards
- billboard_particles: instancing demo (single triangle)
- simple: simple example
- playcanvas: animation
$ gfxtests list-tests --verbose

Tests list
----------
[
  {
    "id": "misc_fps",
    "engine": "three.js",
    "url": "threejs/misc_fps.html",
    "name": "fps controls",
    "mobile": true,
    "numframes": 200,
    "interactive": true,
    "input": "input/misc_fps.json"
  },
  {
    "id": "webgl_interactive_draggablecubes",
    "engine": "three.js",
    "url": "threejs/webgl_interactive_draggablecubes.html",
    "name": "interactive draggable cubes",
    "mobile": true,
    "numframes": 200,
    "interactive": true,
    "referenceCompareThreshold": 0.5,
    "referencePercentageFail": 1.5,
    "referenceNumPixelsFail": 100,
    "input": "input/webgl_interactive_draggablecubes.json"
  },
  {
    "id": "instancing",
    "engine": "three.js",
    "url": "threejs/index.html",
    "name": "instanced circle billboards",
    "mobile": true,
    "numframes": 200,
    "interactive": true,
    "skipReferenceImageTest": true
  },
  {
    "id": "billboard_particles",
    "engine": "three.js",
    "url": "threejs/index2.html",
    "name": "instancing demo (single triangle)",
    "mobile": true,
    "windowsize": {
      "width": 500,
      "height": 500
    },
    "interactive": true,
    "skipReferenceImageTest": true
  },
  {
    "id": "simple",
    "engine": "babylon.js",
    "url": "babylon/simple.html",
    "name": "simple example",
    "mobile": true,
    "interactive": true,
    "numframes": 200,
    "skipReferenceImageTest": true
  },
  {
    "id": "playcanvas",
    "engine": "playcanvas",
    "url": "playcanvas/animation.html",
    "name": "animation",
    "mobile": true,
    "interactive": true,
    "skipReferenceImageTest": true
  }
]

List devices

Usage: list-devices [options]

Lists ADB devices

Options:
  -v, --verbose  Show all the information available
  -h, --help     output usage information
  • -h, --help: Show the previous help text.
  • -v, --verbose: Show all the info about the devices (local and android).

Example:

$ gfxtests --list-devices

Device list
-----------
- Device: Oculus Go (Product: Pacific) (SN: XXXXXXXXXX)
- Device: Mirage Solo (Product: VR_1541F) (SN: XXXXXXXX)
- Device: PC (Product: localdevice) (SN: XXXXXX)

List browsers

Usage: list-browsers [options]

List browsers

Options:
  -a, --adb [deviceserial]  Use ADB to connect to an android device
  -v, --verbose             Show all the information available
  -h, --help                output usage information
  • -a, --adb [deviceserial]: Show browsers on ADB devices. If not device serial is provided, it will query all the devices. You can include multiple serials separated by comma (eg: sn1,sn2,sn3)
  • -h, --help: Show the previous help text.
  • -v, --verbose: Show all the info about the browsers.
$ gfxtests list-browsers

Browsers on device: PC (serial: )
-----------------------------------------------------
chrome
chromecanary
firefox
safari
-----------------------------------------------------
$ gfxtests list-browsers --adb

Browsers on device: Oculus Go (serial: XXXXXXXXX)
-----------------------------------------------------
fxr
oculus
-----------------------------------------------------

Browsers on device: Mirage Solo (serial: XXXXXXX)
-----------------------------------------------------
fxr
chrome
canary
-----------------------------------------------------
$ gfxtests list-browsers --verbose

Browsers on device: PC (serial: )
-----------------------------------------------------
[
  {
    "name": "Chrome",
    "code": "chrome",
    "launchCmd": "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome",
    "versionCode": "",
    "versionName": ""
  },
  {
    "name": "ChromeCanary",
    "code": "chromecanary",
    "launchCmd": "/Applications/Google Chrome Canary.app/Contents/MacOS/Google Chrome Canary",
    "versionCode": "",
    "versionName": ""
  },
  {
    "name": "Firefox",
    "code": "firefox",
    "launchCmd": "/Applications/Firefox.app/Contents/MacOS/firefox-bin",
    "versionCode": "",
    "versionName": ""
  },
  {
    "name": "Safari",
    "code": "safari",
    "launchCmd": "/Applications/Safari.app/Contents/MacOS/Safari",
    "versionCode": "",
    "versionName": ""
  }
]
-----------------------------------------------------

Start server

Usage:

$ gfxstart start-server [options]
  • -h, --help: Show the previous help text.
  • -p, --port <port_number>: HTTP Server Port number (Default 3333)
  • -w, --wsport <port_number>: WebSocket Port number (Default 8888)
  • -c, --configfile <configFile>: Config file (default test.config.json)

Run Tests

Usage:

$ gfxtests run [options] [testIds]

Options:

  • -c, --configfile <configFile>: Config file (default gfx-tests.config.json)
  • -p, --port <port_number>: HTTP Server Port number (Default 3333)
  • -w, --wsport <port_number>: WebSocket Port number (Default 8888)
  • -b, --browser <browsers name>: Which browsers to use. Multiple browsers could be specified using comma separated, eg: firefox,safari,chrome.
  • -a, --adb [devices]: Use android devices through ADB.
  • -n, --numtimes <number>: Number of times to run each test.
  • -o, --outputfile <file>: Store test results on a JSON file locally.
  • -h, --help: output usage information

Web app parameters

  • num-times: Number of times to run every test.
  • selected: Comma separated tests IDs to run. (eg: selected=test1,test2).
  • fake-webgl: Hook WebGL calls using NOPs.

Test parameters

  • num-frames: Number of frames to render.
  • replay: Replay mode using recorded input JSON.
  • recording: Enable recording mode, every input will be recorded and dumped to a JSON.
  • show-keys: Show pressed keys when replaying.
  • show-mouse: Show mouse position and clicks when replaying.
  • no-close-on-fail: Don't close the window if the test fails.
  • fake-webgl: Hook WebGL calls using NOPs.

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Install

npm i gfx-tests

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Version

0.3.1

License

MIT

Unpacked Size

7.66 MB

Total Files

81

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Collaborators

  • fernandojsg