funccon

6.0.4 • Public • Published

FuncCon

(function concurrence)


An old strategy for executing a function after a serious of asynchronous functions run to completion.

...which can also be used to make things run in sequnce, by setting the size aregument to 1

The "size" argument sets how many functions are allowed to run simultaniously




release notes:


6.0.0:


  • promise interface added

    • done: () = >{} is still supported, but now optional

    • con({
          size: numberOfFunctionsAllowedToRunAtOnce,
          funcs: arrayOfYourFunctions
      }).then(()=>{
          // next step here
      });
    • OR

    • con({
          size: numberOfFunctionsAllowedToRunAtOnce,
          funcs: arrayOfYourFunctions
          done: ()=>{
              // next step here
          }
      });





var con = require(funccon);
con({
    size: 100, // number of function allowed to run simulataniously
    funcs: [ // your functions
        (complete) => {
            var counter = 0;
            var a = setInterval(function() {
                counter++;
                console.log('func 1 counter: ' + counter);
                if (counter >= 4) {
                    clearInterval(a);
                    complete(1); // the complete function tells funccon to move on
                                 // Whatever you pass it will be given to the done function as an argument
                }
            }, 500);
        },
        (complete) => {
            var counter = 0;
            var a = setInterval(function() {
                counter++;
                console.log('func 2 counter: ' + counter);
                if (counter >= 4) {
                    clearInterval(a);
                    complete('foo');
                }
            }, 500);
        },
        (complete) => {
            var counter = 0;
            var a = setInterval(function() {
                counter++;
                console.log('func 3 counter: ' + counter);
                if (counter >= 4) {
                    clearInterval(a);
                    complete({
                        shit: 'real'
                    }, 'asfdas');
                }
            }, 500);
        },
        (complete) => {
            var counter = 0;
            var a = setInterval(function() {
                counter++;
                console.log('func 4 counter: ' + counter);
                if (counter >= 4) {
                    clearInterval(a);
                    complete('boom?');
                }
            }, 500);
        }
    ],
    done: function() { // this fires when all the above functions are complete
        console.log('completeFunction called, done');
        console.log();
        con({
            size: 1, // number of function allowed to run simulataniously
            funcs: [ // your functions
                (complete) => {
                    var counter = 0;
                    var a = setInterval(function() {
                        counter++;
                        console.log('func 1 counter: ' + counter);
                        if (counter >= 4) {
                            clearInterval(a);
                            complete(1); // the complete function tells funccon to move on
                                         // Whatever you pass it will be given to the done function as an argument
                        }
                    }, 500);
                },
                (complete) => {
                    var counter = 0;
                    var a = setInterval(function() {
                        counter++;
                        console.log('func 2 counter: ' + counter);
                        if (counter >= 4) {
                            clearInterval(a);
                            complete('foo');
                        }
                    }, 500);
                },
                (complete) => {
                    var counter = 0;
                    var a = setInterval(function() {
                        counter++;
                        console.log('func 3 counter: ' + counter);
                        if (counter >= 4) {
                            clearInterval(a);
                            complete({
                                shit: 'real'
                            }, 'asfdas');
                        }
                    }, 500);
                },
                (complete) => {
                    var counter = 0;
                    var a = setInterval(function() {
                        counter++;
                        console.log('func 4 counter: ' + counter);
                        if (counter >= 4) {
                            clearInterval(a);
                            complete('boom?');
                        }
                    }, 500);
                }
            ],
            done: function() { // this fires when all the above functions are complete
                console.log('completeFunction called, done');
            }
        });
 
    }
});
 

Inline versions available is es5 and es6 at: https://www.adammeola.com/wk/index.php/Js/funccon

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6.0.4

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