Scene editor for lokijs game engine. Saves scenes in JSON format for later loading by the running lokijs game.
A nodejs connect server with three functions:
fenrir will, on startup, search the
package.json file of the current working directory, looking at the
devDependencies fields. fenrir will then load each module's
package.json file from
node_modules and look for a custom field named "fenrir". If found, that module will be assumed to be a fenrir extension and will be loaded into the running server as such.
What fenrir extensions actually look and work like is TBD.
It's "fenrir", all lowercase.