Scene editor for lokijs game engine.
Scene editor for lokijs game engine. Saves scenes in JSON format for later loading by the running lokijs game.
A nodejs connect server with three functions:
- Serve static assets from the current working directory to allow for game testing.
- Serve fenrir web application from
- Expose fenrir APIs for use by the web application at
fenrir will, on startup, search the
package.json file of the current working directory, looking at the
devDependencies fields. fenrir will then load each module's
package.json file from
node_modules and look for a custom field named "fenrir". If found, that module will be assumed to be a fenrir extension and will be loaded into the running server as such.
What fenrir extensions actually look and work like is TBD.
It's "fenrir", all lowercase.