Package and distribute your Electron app with OS-specific bundles (.app, .exe etc) via JS or CLI
Package your Electron app into OS-specific bundles (
Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution.
Note that packaged Electron applications can be relatively large. A zipped barebones OS X Electron application is around 40MB.
Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
Electron Packager is known to run on the following host platforms:
It generates executables/bundles for the following target platforms:
win32, for both 32/64 bit)
darwin) / Mac App Store (also known as
* Note for OS X / MAS target bundles: the
.app bundle can only be signed when building on a host OS X platform.
This module requires Node.js 4.0 or higher to run.
# for use in npm scriptsnpm install electron-packager --save-dev# for use from clinpm install electron-packager -g
Building an Electron app for the Windows target platform requires editing the
Currently, Electron Packager uses node-rcedit to accomplish
this. A Windows executable is bundled in that Node package and needs to be run in order for this
functionality to work, so on non-Windows host platforms, Wine 1.6 or
later needs to be installed. On OS X, it is installable via Homebrew.
Running electron-packager from the command line has this basic form:
electron-packager <sourcedir> <appname> --platform=<platform> --arch=<arch> [optional flags...]
<out>/<appname>-<platform>-<arch>(this can be customized via an optional flag)
--arch can be omitted, in two cases:
--allinstead, bundles for all valid combinations of target platforms/architectures will be created.
appname is omitted, this will use the name specified by "productName" or "name" in the nearest package.json.
Characters in the Electron app name which are not allowed in all target platforms' filenames
/), will be replaced by hyphens (
You should be able to launch the app on the platform you built for. If not, check your settings and try again.
Be careful not to include
node_modules you don't want into your final app. If you put them in
devDependencies section of
package.json, by default none of the modules related to those
dependencies will be copied in the app bundles. (This behavior can be turned off with the
--no-prune flag.) In addition, folders like
node_modules/.bin will be ignored by
default. You can use
--ignore to ignore files and folders via a regular expression (not a
glob pattern). Examples include
Let's assume that you have made an app based on the electron-quick-start repository on a OS X host platform with the following file structure:
foobar├── package.json├── index.html├── […other files, like LICENSE…]└── script.js
…and that the following is true:
electron-packageris installed globally
package.jsonhas been set to
electronmodule is in the
package.json, and set to the exact version of
npm installfor the
Foo Barapp has been run at least once
When one runs the following command for the first time in the
electron-packager will do the following:
archfrom the host, in this example,
foobar/Foo Bar-darwin-x64/(since an
outdirectory was not specified, it used the current working directory)
The file structure now looks like:
foobar├── Foo Bar-darwin-x64│ ├── Foo Bar.app│ │ └── […Mac app contents…]│ ├── LICENSE│ └── version├── […other application bundles, like "Foo Bar-win32-x64" (sans quotes)…]├── package.json├── index.html├── […other files, like LICENSE…]└── script.js
Foo Bar.app folder generated can be executed by a system running OS X, which will start the packaged Electron app. This is also true of the Windows x64 build on a system running a new enough version of Windows for a 64-bit system (via
Foo Bar-win32-x64/Foo Bar.exe), and so on.