This is a set of easing equations which are outside of standard Penner easing equations.
You can require in individual functions using require statements before or access them directly by requiring in
var mod = ;// or by doingvar mod = mod;
Above rendering a custom bezier curve
This function will return an ease equation based on a cubic bezier curve.
It should be noted this simply wraps the
cubic-bezier module to have a consistent api with the rest of the fancy eases.
Optionally you can pass in the following options:
pointsan array of four numbers which represent a cubic bezier curve default
precisionthe higher the value the more precise the curve will be default value
Will render a series points which define an easing equation
This is the exact same graph as above with an elastic out ease equation added to the second keyframe
Returns a function that will perform eases based on custom points you've passed in.
pointsa two dimensional array that is formatted in the following way:
value time easevalue time easevalue time ease
In the above arrays
value is a value the interpolation amount at the time defined by
ease is an optional ease function which will be used to to the following key frame.
values's are typically between 0-1 however values less than 0 or greater than 1 are also acceptable. Optionally an ease function can be passed as the third parameter for more complex graphs.
The above is rendering the quint function randomized
The above is rendering 100 randomized points which for an ease equation which taper out
Options which can be passed to
numPointsthis is how many random points you'd like to add. Default
offsetthis value is how offset each random point is off the original ease quation. Default
easethe base ease equation to randomize from. Default is a linear ease equation.
Rendering with two steps
Rendering with two steps and ease expo
Returns an easing function for stepped eases with the following optional options:
stepsthe number of steps you'd like to have. The above is with two steps. Default value
easean ease equation which will modify the original steps.
Rendering quantize with a linear interpolated graph
Rendering quantize with a custom ease using the above mentioned points
quantize will make all values be either 0 or 1. This could be used for instance to blink on and off something.
easean ease function we'd like to quantize. Default
edgea threshould value from which to either set values to 0 or 1. For instance if edge is 0.3 all values less than 0.3 will produce 0 and all values greater will produce 1. Default
Rendering mod with defaults. (repeats linear ease over and over)
Rendering mod with a custom ease.
mod will repeat an ease function the number of times you ask it to.
easeease function which will be repeated. Default
repeatcount times you'd like to repeat the ease function. Default
MIT, see LICENSE.md for details.