Cross-platform Server JS
At this stage, this is not much more than a proof-of-concept. With better test coverage and better parity among the various platform-specific adapters, we can see how feasable it is for real-world apps.
Because of the inconsistencies in platforms, we have created our own module loader and abstraction layers for request/response, filesystem, etc. None-the-less, we closely follow conventions from Node/CommonJS and other mainstream frameworks. This results in an intuitive API that will seem familiar to any full-stack JS developer.
In some cases (e.g. Buffer) we mimic the Node module as closely as possible, however with the filesystem module, we opt for a higher-level API.
JSON and ES5 are available across all supported platforms via simple polyfills. Basic eventing is provided similar to EventEmitter, and the define()/require() system of module loading is sort of a hybrid between Node/CommonJS and AMD.
Overall, this we follow existing conventions where it makes sense.
So far Drift provides
Database interfaces are particularly hard to abstract in a truly agnostic way. SQLite and MySQL are the first adapters to be implemented. Plans for noSQL (Mongo/Couch) are in the works.
ORM support is limited and supports CRUD and basic joins but not schema creation/migration. Data modeling can get tricky when we attempt to support relational and NoSQL with the same interface and we have not yet crossed that bridge.
Provides a simple routing implementation, similar to ExpressJS or Sinatra, and we have basic "resourceful" routing.
Copyright (C) 2015 Simon Sturmer.
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