Check out the README file for news about this release.
Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly.
The code shows a simple example of using Draco encoder and decoder with Node.js.
encoding/decoding files that are compatible with Node.js.
How to run the code:
(1) Install draco3d package :
$ npm install draco3d
draco_nodejs_example.js has the example code for usage.
(2) Run example code to test:
$ cp node_modules/draco3d/draco_nodejs_example.js . $ cp node_modules/draco3d/bunny.drc . $ node draco_nodejs_example.js
The code loads the Bunny model, it will first decode to a mesh and then encode it with different settings.
These examples only show how to load the encoder and decoder modules.
draco_minimal_decoder_example.js has the example code for usage.
(2) Run the code to test:
$ node draco_minimal_encoder_decoder_example.js
$ node draco_minimal_encoder_example.js
$ node draco_minimal_decoder_example.js
Bunny model from Stanford's graphic department https://graphics.stanford.edu/data/3Dscanrep/