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d3-flame-graph

d3-flame-graph

A D3.js plugin that produces flame graphs from hierarchical data.

Flame Graph Example

If you don't know what flame graphs are, check Brendan Gregg's post.

Flame graphs are a visualization of profiled software, allowing the most frequent code-paths to be identified quickly and accurately. They can be generated using my open source programs on github.com/brendangregg/FlameGraph, which create interactive SVGs.

Brendan Gregg

Disclaimer

This is the first release of this plugin. As such, expect to find bugs and issues. We count on your support to find and report them!

At this point, the plugin provides only basic flame graph functionality. Please check the issues page for roadmap information.

Demo

Click here to check the fully-featured demo!

Click here to check the simplified demo on bl.ocks.org!

Getting Started

Bower

Make sure Bower installed on your system. If not, please install it using npm.

$ npm install bower -g

Install the d3-flame-graph plugin.

$ cd your-project
$ bower install --save

And use it!

<script type="text/javascript" src="bower_components/d3/d3.js"></script>
<script type="text/javascript" src="bower_components/d3-flame-graph/dist/d3.layout.flame.js"></script>
<script type="text/javascript">
var flamegraph = d3.flameGraph()
  .width(960)
  .height(540);
 
d3.json("stacks.json", function(error, data) {
  if (error) return console.warn(error);
  d3.select("#chart")
      .datum(data)
      .call(flamegraph);
});
</script> 

Input Format

Input stack is a simple hierarchical data structure in JSON format.

{
  "name": "<name>",
  "value": <value>,
  "children": [
    <Object>
  ]
}

JSON format can be converted from the folded stack format using the node-stack-convert CLI tool.

Interacting with entries

Internally, the data is transformed into a d3 hierarchy. Functions like onClick, label and zoom expose individual entries as hierarchy Nodes, which wrap the provided data and add more properties:

{
  "data": <original user-provided object>,
  "parent": <another hierarchy node>,
  "children": [
    <hierarchy node>
  ],
  "x1": <double>,  // x2 - x1 is the size of this node, as a fraction of the root.
  "x2": <double>
}

This is a breaking change from previous versions of d3-flame-graph, which were based on version 3 of the d3 library*

See d3-hierarchy.

API Reference

# d3.flameGraph()

Create a new Flame Graph.

# flameGraph.width([size])

Graph width in px. Defaults to 960px if not set. If size is specified, it will set de graph width, otherwise it will return the flameGraph object.

# flameGraph.height([size])

Graph height in px. Defaults to 540px if not set. If size is specified, it will set de graph height, otherwise it will return the flameGraph object.

# flameGraph.cellHeight([size])

Cell height in px. Defaults to 18px if not set. If size is specified, it will set de cell height, otherwise it will return the flameGraph object.

# flameGraph.title([title])

Title displayed on top of graph. Defaults to empty if not set. If title is specified, it will set de title displayed on the graph, otherwise it will return the flameGraph object.

# flameGraph.tooltip([enabled])

Enables/disables display of tooltips on frames. Defaults to true if not set. It can be set to a d3-tip configurable function, which will replace the default function and display a fully customized tooltip. Else, if a truthy value, uses a default label function. If a value is specified, it will enable/disable tooltips, otherwise it will return the flameGraph object.

Class should be specified in order to correctly render the tooltip. The default "d3-flame-graph-tip" is available for use too.

.attr('class', 'd3-flame-graph-tip')

See d3-tip for more details.

# flameGraph.transitionDuration([duration])

Specifies transition duration in milliseconds. The default duration is 750ms. If duration is not specified, returns the flameGraph object.

See d3.duration.

# flameGraph.transitionEase([ease])

Specifies the transition easing function. The default easing function is d3.easeCubic.

See d3-ease.

# flameGraph.sort([enabled])

Enables/disables sorting of children frames. Defaults to true if not set to sort in ascending order by frame's name. If set to a function, the function takes two frames (a,b) and returns -1 if frame a is less than b, 1 if greater, or 0 if equal. If a value is specified, it will enable/disable sorting, otherwise it will return the flameGraph object.

# flameGraph.resetZoom()

Resets the zoom so that everything is visible.

# flameGraph.onClick([function])

Adds a function that will be called when the user clicks on a frame. Example:

flameGraph.onClick(function (d) {
    console.info("You clicked on frame "+ d.data.name);
});

If called with no arguments, onClick will return the click handler.

Issues

For bugs, questions and discussions please use the GitHub Issues.

Contributing

We love contributions! But in order to avoid total chaos, we have a few guidelines.

If you found a bug, have questions or feature requests, don't hesitate to open an issue.

If you're working on an issue, please comment on it so we can assign you to it.

If you have code to submit, follow the general pull request format. Fork the repo, make your changes, and submit a pull request.

Gulp.js

This plugin uses Gulp.js as build system. A few tasks are already defined, including browser-sync that can be used for development. To start it, just execute the default task.

$ git clone https://github.com/spiermar/d3-flame-graph.git
$ cd d3-flame-graph
$ npm install
$ bower install
$ gulp

License

Copyright 2015 Martin Spier. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.