cube-face-name
Gets a human readable name like 'px'
or 'py'
for the specified index into a 3D cube, intended to be used alongside cube map manipulation in OpenGL applications. The order is the same as in DDS and OpenGL, see below.
Example
var direction = var range = var images =
Result:
'assets/skyboxes/cloudy-px.png' 'assets/skyboxes/cloudy-nx.png' 'assets/skyboxes/cloudy-py.png' 'assets/skyboxes/cloudy-ny.png' 'assets/skyboxes/cloudy-pz.png' 'assets/skyboxes/cloudy-nz.png'
Usage
name = cubeFace(slot)
Returns a human-readable name for the given slot
in a cube map, using the same ordering as OpenGL and various texture formats: px, nx, py, ny, pz, nz
.
slot
is between 0 (inclusive) and 6 (exclusive).
See Also
License
MIT, see LICENSE.md for details.