cordova-plugin-camera-preview-tincho

0.9.0 • Public • Published

Cordova Plugin Camera Preview

Cordova plugin that allows camera interaction from Javascript and HTML

This plugin is under constant development. It is recommended to use master to always have the latest fixes and features.

PR's are greatly appreciated

Features

  • Start a camera preview from HTML code.
  • Drag the preview box.
  • Set camera color effect.
  • Send the preview box to back of the HTML content.
  • Set a custom position for the camera preview box.
  • Set a custom size for the preview box.
  • Set a custom alpha for the preview box.
  • Set the focus mode, zoom, color effects, exposure mode, white balance mode and exposure compensation
  • Maintain HTML interactivity.

iOS only features

These are some features that are currently iOS only, however we would love to see PR's for this functionality in Android.

  • Tap to focus

Installation

Use any one of the installation methods listed below depending on which framework you use.

To install the master version with latest fixes and features

cordova plugin add https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview.git

ionic plugin add https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview.git

meteor add cordova:cordova-plugin-camera-preview@https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview.git#[latest_commit_id]

<plugin spec="https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview.git" source="git" />

or if you want to use the last released version on npm

cordova plugin add cordova-plugin-camera-preview

ionic plugin add cordova-plugin-camera-preview

meteor add cordova:cordova-plugin-camera-preview@X.X.X

<gap:plugin name="cordova-plugin-camera-preview" />

Methods

startCamera(options, [successCallback, errorCallback])

Starts the camera preview instance.

Options: All options stated are optional and will default to values here

  • x - Defaults to 0
  • y - Defaults to 0
  • width - Defaults to window.screen.width
  • height - Defaults to window.screen.height
  • camera - See CAMERA_DIRECTION - Defaults to front camera/code>
  • toBack - Defaults to false - Set to true if you want your html in front of your preview
  • tapPhoto - Defaults to true - Does not work if toBack is set to false in which case you use the takePicture method
  • previewDrag - Defaults to false - Does not work if toBack is set to false
let options = {
  x: 0,
  y: 0,
  width: window.screen.width,
  height: window.screen.height,
  camera: CameraPreview.CAMERA_DIRECTION.BACK,
  toBack: false,
  tapPhoto: true,
  previewDrag: false
};
 
CameraPreview.startCamera(options);

When setting the toBack to true, remember to add the style below on your app's HTML or body element:

htmlbody.ion-app.ion-content {
  background-color: transparent;
}

stopCamera([successCallback, errorCallback])

Stops the camera preview instance.

CameraPreview.stopCamera();

switchCamera([successCallback, errorCallback])

Switch between the rear camera and front camera, if available.

CameraPreview.switchCamera();

show([successCallback, errorCallback])

Show the camera preview box.

CameraPreview.show();

hide([successCallback, errorCallback])

Hide the camera preview box.

CameraPreview.hide();

takePicture(options, successCallback, [errorCallback])

Take the picture. If width and height are not specified or are 0 it will use the defaults. If width and height are specified, it will choose a supported photo size that is closest to width and height specified and has closest aspect ratio to the preview. The argument quality defaults to 85 and specifies the quality/compression value: 0=max compression, 100=max quality.

CameraPreview.takePicture({width:640, height:640, quality: 85}, function(base64PictureData){
  /*
    base64PictureData is base64 encoded jpeg image. Use this data to store to a file or upload.
    Its up to the you to figure out the best way to save it to disk or whatever for your application.
  */
 
  // One simple example is if you are going to use it inside an HTML img src attribute then you would do the following:
  imageSrcData = 'data:image/jpeg;base64,' +base64PictureData;
  $('img#my-img').attr('src', imageSrcData);
});
 
// OR if you want to use the default options.
 
CameraPreview.takePicture(function(base64PictureData){
  /* code here */
});

getSupportedFocusModes(cb, [errorCallback])

Get focus modes supported by the camera device currently started. Returns an array containing supported focus modes. See FOCUS_MODE for possible values that can be returned.

CameraPreview.getSupportedFocusModes(function(focusModes){
  focusModes.forEach(function(focusMode) {
    console.log(focusMode + '');
  });
});

setFocusMode(focusMode, [successCallback, errorCallback])

Set the focus mode for the camera device currently started.

CameraPreview.setFocusMode(CameraPreview.FOCUS_MODE.CONTINUOUS_PICTURE);

getFocusMode(cb, [errorCallback])

Get the focus mode for the camera device currently started. Returns a string representing the current focus mode.See FOCUS_MODE for possible values that can be returned.

CameraPreview.getFocusMode(function(currentFocusMode){
  console.log(currentFocusMode);
});

getSupportedFlashModes(cb, [errorCallback])

Get the flash modes supported by the camera device currently started. Returns an array containing supported flash modes. See FLASH_MODE for possible values that can be returned

CameraPreview.getSupportedFlashModes(function(flashModes){
  flashModes.forEach(function(flashMode) {
    console.log(flashMode + '');
  });
});

setFlashMode(flashMode, [successCallback, errorCallback])

Set the flash mode. See FLASH_MODE for details about the possible values for flashMode.

CameraPreview.setFlashMode(CameraPreview.FLASH_MODE.ON);

getFlashMode(cb, [errorCallback])

Get the flash mode for the camera device currently started. Returns a string representing the current flash mode.See FLASH_MODE for possible values that can be returned

CameraPreview.getFlashMode(function(currentFlashMode){
  console.log(currentFlashMode);
});

setColorEffect(colorEffect, [successCallback, errorCallback])

Set the color effect. See COLOR_EFFECT for details about the possible values for colorEffect.

CameraPreview.setColorEffect(CameraPreview.COLOR_EFFECT.NEGATIVE);

setZoom(zoomMultiplier, [successCallback, errorCallback])

Set the zoom level for the camera device currently started. zoomMultipler option accepts an integer. Zoom level is initially at 1

CameraPreview.setZoom(2);

getZoom(cb, [errorCallback])

Get the current zoom level for the camera device currently started. Returns an integer representing the current zoom level.

CameraPreview.getZoom(function(currentZoom){
  console.log(currentZoom);
});

getMaxZoom(cb, [errorCallback])

Get the maximum zoom level for the camera device currently started. Returns an integer representing the manimum zoom level.

CameraPreview.getMaxZoom(function(maxZoom){
  console.log(maxZoom);
});

getSupportedWhiteBalanceModes(cb, [errorCallback])

Returns an array with supported white balance modes for the camera device currently started. See WHITE_BALANCE_MODE for details about the possible values returned.

CameraPreview.getSupportedWhiteBalanceModes(function(whiteBalanceModes){
  console.log(whiteBalanceModes);
});

getWhiteBalanceMode(cb, [errorCallback])

Get the curent white balance mode of the camera device currently started. See WHITE_BALANCE_MODE for details about the possible values returned.

CameraPreview.getWhiteBalanceMode(function(whiteBalanceMode){
  console.log(whiteBalanceMode);
});

setWhiteBalanceMode(whiteBalanceMode, [successCallback, errorCallback])

Set the white balance mode for the camera device currently started. See WHITE_BALANCE_MODE for details about the possible values for whiteBalanceMode.

CameraPreview.setWhiteBalanceMode(CameraPreview.WHITE_BALANCE_MODE.CLOUDY_DAYLIGHT);

getExposureModes(cb, [errorCallback])

Returns an array with supported exposure modes for the camera device currently started. See EXPOSURE_MODE for details about the possible values returned.

CameraPreview.getExposureModes(function(exposureModes){
  console.log(exposureModes);
});

getExposureMode(cb, [errorCallback])

Get the curent exposure mode of the camera device currently started. See EXPOSURE_MODE for details about the possible values returned.

CameraPreview.getExposureMode(function(exposureMode){
  console.log(exposureMode);
});

setExposureMode(exposureMode, [successCallback, errorCallback])

Set the exposure mode for the camera device currently started. See EXPOSURE_MODE for details about the possible values for exposureMode.

CameraPreview.setExposureMode(CameraPreview.EXPOSURE_MODE.CONTINUOUS);

getExposureCompensationRange(cb, [errorCallback])

Get the minimum and maximum exposure compensation for the camera device currently started. Returns an object containing min and max integers.

CameraPreview.getExposureCompensationRange(function(expoxureRange){
  console.log("min: " + exposureRange.min);
  console.log("max: " + exposureRange.max);
});

getExposureCompensation(cb, [errorCallback])

Get the current exposure compensation for the camera device currently started. Returns an integer representing the current exposure compensation.

CameraPreview.getExposureCompensation(function(expoxureCompensation){
  console.log(exposureCompensation);
});

setExposureCompensation(exposureCompensation, [successCallback, errorCallback])

Set the exposure compensation for the camera device currently started. exposureCompensation accepts an integer. if exposureCompensation is lesser than the minimum exposure compensation, it is set to the minimum. if exposureCompensation is greater than the maximum exposure compensation, it is set to the maximum. (see getExposureCompensationRange() to get the minumum an maximum exposure compensation).

CameraPreview.setExposureCompensation(-2);
CameraPreview.setExposureCompensation(3);

setPreviewSize([dimensions, successCallback, errorCallback])

Change the size of the preview window.

CameraPreview.setPreviewSize({width: window.screen.width, height: window.screen.height});

getSupportedPictureSizes(cb, [errorCallback])

CameraPreview.getSupportedPictureSizes(function(dimensions){
  // note that the portrait version, width and height swapped, of these dimensions are also supported
  dimensions.forEach(function(dimension) {
    console.log(dimension.width + 'x' + dimension.height);
  });
});

tapToFocus(xPoint, yPoint, [successCallback, errorCallback])

Set specific focus point. Note, this assumes the camera is full-screen.

let xPoint = event.x;
let yPoint = event.y
CameraPreview.tapToFocus(xPoint, yPoint);

Settings

FOCUS_MODE

Focus mode settings:

Name Type Default Note
FIXED string fixed
AUTO string auto
CONTINUOUS string continuous IOS Only
CONTINUOUS_PICTURE string continuous-picture Android Only
CONTINUOUS_VIDEO string continuous-video Android Only
EDOF string edof Android Only
INFINITY string infinity Android Only
MACRO string macro Android Only

FLASH_MODE

Flash mode settings:

Name Type Default Note
OFF string off
ON string on
AUTO string auto
RED_EYE string red-eye Android Only
TORCH string torch

CAMERA_DIRECTION

Camera direction settings:

Name Type Default
BACK string back
FRONT string front

COLOR_EFFECT

Color effect settings:

Name Type Default Note
AQUA string aqua Android Only
BLACKBOARD string blackboard Android Only
MONO string mono
NEGATIVE string negative
NONE string none
POSTERIZE string posterize
SEPIA string sepia
SOLARIZE string solarize Android Only
WHITEBOARD string whiteboard Android Only

EXPOSURE_MODE

Exposure mode settings:

Name Type Default Note
AUTO string auto IOS Only
CONTINUOUS string continuous
CUSTOM string custom
LOCK string lock IOS Only

Note: Use AUTO to allow the device automatically adjusts the exposure once and then changes the exposure mode to LOCK.

WHITE_BALANCE_MODE

White balance mode settings:

Name Type Default Note
LOCK string lock
AUTO string auto
CONTINUOUS string continuous IOS Only
INCANDESCENT string incandescent
CLOUDY_DAYLIGHT string cloudy-daylight
DAYLIGHT string daylight
FLUORESCENT string fluorescent
SHADE string shade
TWILIGHT string twilight
WARM_FLUORESCENT string warm-fluorescent

IOS Quirks

It is not possible to use your computers webcam during testing in the simulator, you must device test.

Sample App

cordova-plugin-camera-preview-sample-app for a complete working Cordova example for Android and iOS platforms.

Screenshots

Credits

Maintained by Weston Ganger - @westonganger

Created by Marcel Barbosa Pinto @mbppower

Versions

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Version

0.9.0

License

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Collaborators

  • mrodriguezglobaluy