Easily output great looking predefined hex or rgb color maps

Easy Javascript Colormaps

var colormap = require('colormap')
options = {
  colormap: "jet"   // pick a builtin colormap or add your own 
, nshades: 72       // how many divisions 
, format: "hex"     // "hex" or "rgb" or "rgbaString" 
, alpha: 1          // set an alpha value or a linear alpha mapping [start, end] 
cg = colormap(options)

where leaving options = {} or undefined results in the defaults given above. There is a minimum number of nshades divisions you can select since the algorithms for each colormap have different requirements. colormap throws an error if there are too few divisions for the chosen colormap and gives the minimum number required. You should be safe with n > 10 for all the colormaps, though some require much less (much simpler to implemenent).

The colormap can be any of the supported builtin colormaps. Or you can add your own. For an example of how to add your own see the json format available at:

colorscales = require('colormap/colorScales.json')

Colorscales are a sequence of objects containing an index and rgb key. The index defines how fast or slow the rgb values will change from one segment to the next. Ie.the steepness of the gradient between two segments. The rgb parameter can hold a length 3 or 4 array, depending if alpha values are included in the mapping.

An array of hex values ('hex') or an array of length 4 arrays containing rgba values ('rgb') or an rgba css string ('rgbaString').

Here is a complete example which uses all built in color maps and utilizes some alpha channel mapping.

var cmap = require('colormap'),
    canvas = document.getElementById('canvas'),
    img = document.getElementById('background'),
    c = canvas.getContext('2d'),
    n = 48,
    colormaps = [
        'jet', 'hsv','hot','cool','spring','summer','autumn','winter','bone',
img.onload = run;
function drawColorMaps (colormapnameheight) {
     * Build up the color ranges and add text
    for (var j = 0; j < n; j++) {
        c.fillStyle = colormap[j];      // start ind at index 0 
        c.fillRect(j*10, height, 10, 40);
    c.fillStyle = '#262626';
    c.font = '16px Helvetica';
    c.fillText( name, n*10 + 10, height + 26);
function run() {
    var height, colormap;
    c.canvas.height = colormaps.length * 40 + img.height;
    c.canvas.width = 648;
    for (var i = 0; i < colormaps.length; i++) {
        height = i*40;
        colormap = cmap({
            colormap: colormaps[i],
            nshades: n,
            format: 'rgbaString'
        drawColorMaps(colormap, colormaps[i], height);
     * Now lets try some alpha maps overtop an image!
    var ilast = i;
    c.drawImage(img, 0, i*40, 480, 240);
    for (var i = 0; i < colormaps.length; i++) {
        height = (ilast + i)*40;
        colormap = cmap({
            colormap: colormaps[i],
            nshades: n,
            format: 'rgbaString',
            alpha: [0, 1]
        drawColorMaps(colormap, colormaps[i] + ' with transparency', height);
    var dataURL = canvas.toDataURL();
    document.getElementById('canvasImg').src = dataURL;

Then just browserify it and throw it in some html and it will output the image above!