game engine - thin layer over three.js in coffeescript
A collection of pre-bundled libraries and a basic game architecture to jump start your development.
To get started with the 3D engine, read the docs. They are automatically generated after npm install in the doc folder.
You can also find more information in README_3D.md
The 3D engine uses:
A nw.js desktop app which allows you to:
The models I am using are created in blender and exported with the official three.js blender plugin.
All examples are in the example/ folder.
grunt build # compiles files for release
./release.rb # requires ruby