clumsy-math
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3.0.1 • Public • Published

clumsy-math

a little library of helpful math utensils 🙂

documentation

rhythm (concepts)

rhythm slot

a rhythm's building block

const rhythm = [true, true, false, true, false];
const rhythmSlotZero = true; // rhythm[0]
const rhythmSlotTwo = false; // rhythm[2]

rhythm

RhythmSlot

rhythm resolution

the number of slots that make up a rhythm

const rhythm = [true, true, false, true, false];
const rhythmResolution = 5; // rhythm.length

rhythm slot

RhythmResolution, RhythmMap

getRhythmMap

rhythm point

the index of a slot whose value is true/1

const rhythm = [true, true, false, true, false];
const rhythmPoints = [0, 1, 3];

rhythm slot

RhythmPoint, RhythmMap

getRhythmMap

rhythm density

the number of points in a rhythm

const rhythm = [true, true, false, true, false];
const rhythmPoints = [0, 1, 3];
const rhythmDensity = 3; // rhythmPoints.length

rhythm point

RhythmDensity

rhythm phase

an offset measured in slots applied to points relative to a base rhythm

const rhythm = [true, true, false, true, false];
const rhythmPhase = -1;
const phasedRhythm = [false, true, true, false, true];

rhythm point, rhythm slot

RhythmPhase

getPhasedRhythmMap

rhythm orientation

the point index relative to a base rhythm that indicates a reoriented rhythm's anchor/starting point

const rhythm = [true, true, false, true, false];
const reorientedRhythm = [true, false, true, false, true];
const reorientedRhythmOrientation = 1;

rhythm point, rhythm resolution

RhythmOrientation

relative rhythm point

a point whose value is normalized within the range of [0, 1)

const rhythm = [true, true, false, true, false];
const rhythmPoints = [0, 1, 3];
const relativeRhythmPoints = [0, 0.2, 0.6];

rhythm point, rhythm resolution

RelativeRhythmPoint

getRelativeRhythmPoints

rhythm interval

the length/distance between two points measured in slots

const rhythm = [true, true, false, true, false];
const rhythmPoints = [0, 1, 3];
const rhythmIntervals = [1, 2, 2];

rhythm point, rhythm slot

RhythmInterval

getRhythmIntervals

rhythm

a discrete sequence/cycle of binary values

const rhythm = [true, true, false, true, false];

Rhythm

getRhythmString

euclidean rhythm - white paper

a rhythm who's points are as evenly distributed as possible throughout a discrete space

const rhythmAaa = [true, false, true, false];
const rhythmBbb = [true, true, false, true, false];
const rhythmCcc = [true, false, true, false, true];

rhythm, rhythm point

getSimpleRhythm

recursive euclidean rhythm

a rhythm composed by stacking euclidean rhythms on top of each other where the base rhythm's density/points determines the next rhythm's resolution/space

const baseRhythm = [true, true, false, true, false];
const terminalRhythm = [true, false, true];
const resultRhythm = [true, false, false, true, false];

rhythm component, euclidean rhythm, rhythm point, rhythm resolution

aligned recursive euclidean rhythm

a recursive euclidean rhythm where rhythm layers have a phase of zero such that one of it's points remains anchored to the zero slot

const baseRhythm = [true, true, false, true, false];
const terminalRhythm = [true, false, true];
const resultRhythm = [true, false, false, true, false];

recursive euclidean rhythm, rhythm slot, rhythm phase

AlignedRecursiveEuclideanRhythm, AlignedRecursiveEuclideanRhythmId

getAlignedRhythmId, getAlignedRhythmComponents

phased recursive euclidean rhythm

a recursive euclidean rhythm where rhythm layers can be phased

const baseRhythm = [true, true, false, true, false];
const terminalRhythm = [false, true, true]; // phase === -1
const resultRhythm = [false, true, false, true, false];

recursive euclidean rhythm, rhythm phase

rhythm component

a recursive euclidean rhythm of a recursive euclidean rhythm

const terminalComponentRhythm = [true, false, false, false, true, false, false];
const interposedComponentRhythm = [true, true, false, false, true, false, false];
const initialComponentRhythm = [true, true, true, false, true, true, false];

recursive euclidean rhythm

PhasedRhythmComponent, AlignedRhythmComponent

getPhasedRhythmComponents, getAlignedRhythmComponents

rhythm group

a set of recursive euclidean rhythms that share a static base structure and a dynamic member structure where the density structure is the same but orientations are different

const groupBaseRhythm = [true, true, false, true, false];
const memberRhythmBase = [true, true, false];
const memberBaseRhythmAaa = [true, true, false]; // memberRhythmBase with orientation 0
const memberBaseRhythmBbb = [true, false, true]; // memberRhythmBase with orientation 1
const groupMemberRhythmAaa = [true, true, false, false, false]; // 11010 -> 110 === 11000
const groupMemberRhythmBbb = [true, false, false, true, false]; // 11010 -> 101 === 10010

rhythm lineage

RhythmGroup, RhythmGroupStructure, RhythmGroupId

getRhythmGroup, getRhythmGroupId, getRhythmLineage

rhythm lineage

all rhythm groups an aligned recursive euclidean rhythm belongs to

const rhythm = [true, false, false, true, false];
const rhythmLineage = [
  [
    [true, true, false, false, false],
    [true, false, false, true, false],
    [true, false, true, false, false],
    [true, false, false, false, true],
    [true, false, true, false, false],
    [true, false, false, true, false],
  ],
  [
    [true, true, false, false, false],
    [true, false, false, true, false],
  ],
];

rhythm group, aligned recursive euclidean rhythm

RhythmLineage

getRhythmLineage

rhythm slot weight

the number/count of points that exist at a slot in the context of a set of rhythms which all have the same resolution

const rhythmAaa = [true, true, false, true, false]; // 1, 1, 0, 1, 0
const rhythmBbb = [true, false, true, false, true]; // 1, 0, 1, 0, 1
const rhythmCcc = [true, false, true, true, false]; // 1, 0, 1, 1, 0
const rhythmSlotWeights = [3, 1, 2, 2, 1];
const rhythmSlotWeightZero = 3; // rhythmSlotWeights[0]

rhythm slot, rhythm point

RhythmSlotWeight, RhythmPointWeight, RhythmWeight

getRhythmSlotWeights, getRhythmPointWeights, getRhythmWeight

rhythm point weight

a point's corresponding slot weight

const rhythmAaa = [true, true, false, true, false];
const rhythmBbb = [true, false, true, false, true];
const rhythmCcc = [true, false, true, true, false];
const rhythmSlotWeights = [3, 1, 2, 2, 1];
const rhythmAaaPoints = [0, 1, 3];
const rhythmAaaPointZeroWeight = 3; // rhythmSlotWeights[rhythmAaaPoints[0]]

rhythm slot weight, rhythm point

RhythmPointWeight

getRhythmPointWeights

rhythm weight

the sum of a rhythm's point weights

const rhythmAaa = [true, true, false, true, false];
const rhythmBbb = [true, false, true, false, true];
const rhythmCcc = [true, false, true, true, false];
const rhythmSlotWeights = [3, 1, 2, 2, 1];
const rhythmAaaPoints = [0, 1, 3];
const rhythmAaaWeight = 6;

rhythm point weight, rhythm point

RhythmWeight

getRhythmWeight

rhythm (encodings)

RhythmSlot

rhythm slot as boolean

rhythm slot

getRhythmSlotWeights

RhythmResolution

rhythm resolution as number

rhythm resolution

RhythmDensity

rhythm density as number

rhythm density

RhythmPoint

rhythm point as number

rhythm point

RelativeRhythmPoint

relative rhythm point as number

relative rhythm point

getRelativeRhythmPoints

RhythmInterval

rhythm interval as number

rhythm interval

getRhythmIntervals

RhythmPhase

rhythm phase as number

rhythm phase

getPhasedRhythmMap

RhythmOrientation

rhythm orientation as number

rhythm orientation

Rhythm

rhythm as Array<RhythmSlot>

const rhythm: Rhythm = [true, true, false, true, false];

rhythm

RhythmMap

getSimpleRhythm

RhythmString

rhythm as binary string

const rhythmString: RhythmString = "11010";

rhythm

getRhythmString

RhythmMap

the defacto encoding for Rhythm

const rhythmMap: RhythmMap = {
  rhythmResolution: 5,
  rhythmPoints: [0, 1, 3],
};

rhythm resolution, rhythm point

getRhythmMap, getRhythmString, getPhasedRhythmMap, getRelativeRhythmPoints, getRhythmSlotWeights, getRhythmPointWeights, getRhythmWeight

EuclideanRhythm

euclidean rhythm as Rhythm

euclidean rhythm

SimpleRhythmStructure

minimal encoding for EuclideanRhythm

const simpleRhythmStructure: SimpleRhythmStructure = {
  rhythmResolution: 5,
  rhythmDensity: 3,
};

euclidean rhythm, rhythm resolution, rhythm density

getSimpleRhythm

GeneralRhythmStructure

generalized encoding for EuclideanRhythm

const generalRhythmStructure: GeneralRhythmStructure = {
  rhythmResolution: 5,
  rhythmDensity: 3,
  rhythmOrientation: 0,
  rhythmPhase: 0,
};

euclidean rhythm, rhythm resolution, rhythm density, rhythm orientation, rhythm phase

RecursiveEuclideanRhythm

recursive euclidean rhythm as Rhythm

recursive euclidean rhythm

RecursiveRhythmStructure

foundational encoding for RecursiveEuclideanRhythm

recursive euclidean rhythm

getRhythmMap, getStackRhythmStructure

StackRhythmStructure

utilitarian encoding that encompasses both AlignedRhythmStructure and PhasedRhythmStructure

const stackRhythmStructure: StackRhythmStructure = [
  {
    rhythmResolution: 5,
    rhythmDensity: 3,
    rhythmOrientation: 0,
    rhythmPhase: 0,
  },
  {
    rhythmResolution: 3,
    rhythmDensity: 2,
    rhythmOrientation: 0,
    rhythmPhase: 0,
  },
];

aligned recursive euclidean rhythm, phased recursive euclidean rhythm

GeneralRhythmStructure

getStackRhythmStructure

AlignedRecursiveEuclideanRhythm

aligned recursive euclidean rhythm as RecursiveEuclideanRhythm

aligned recursive euclidean rhythm

AlignedRhythmStructure

a human-centric encoding for AlignedRecursiveEuclideanRhythm

const alignedRhythmStructure: AlignedRhythmStructure = {
  structureType: "initial",
  rhythmResolution: 5,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 3,
    rhythmOrientation: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 2,
      rhythmOrientation: 0,
    },
  },
};

aligned recursive euclidean rhythm

getRhythmMap, getAlignedRhythmId, getRhythmLineage

AlignedRecursiveEuclideanRhythmId

aligned recursive euclidean rhythm as string

aligned recursive euclidean rhythm

getAlignedRhythmId

AlignedRhythmComponent

aligned rhythm component as AlignedRhythmStructure

rhythm component

getAlignedRhythmComponents

PhasedRecursiveEuclideanRhythm

phased recursive euclidean rhythm as RecursiveEuclideanRhythm

phased recursive euclidean rhythm

PhasedRhythmStructure

a human-centric encoding for PhasedRecursiveEuclideanRhythm

const phasedRhythmStructure: PhasedRhythmStructure = {
  structureType: "initial",
  rhythmResolution: 5,
  rhythmPhase: 0,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 3,
    rhythmOrientation: 0,
    rhythmPhase: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 2,
      rhythmOrientation: 0,
    },
  },
};

phased recursive euclidean rhythm

getPhasedRhythmId

PhasedRecursiveEuclideanRhythmId

phased recursive euclidean rhythm as string

phased recursive euclidean rhythm

getPhasedRhythmId

PhasedRhythmComponent

phased rhythm component as PhasedRhythmStructure

rhythm component

getPhasedRhythmComponents

RhythmGroup

rhythm group as Array<AlignedRecursiveEuclideanRhythm>

rhythm group, aligned recursive euclidean rhythm

getRhythmGroup

RhythmGroupStructure

compact encoding for RhythmGroup

const rhythmGroupStructure: RhythmGroupStructure = {
  baseStructure: {
    structureType: "initial",
    rhythmResolution: 5,
  },
  memberStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
  },
};

rhythm group

RhythmLineage

getRhythmGroup, getRhythmGroupId

RhythmGroupId

rhythm group as string

rhythm group

getRhythmGroupId

RhythmLineage

rhythm lineage as Array<RhythmGroupStructure>

rhythm lineage

getRhythmLineage

RhythmSlotWeight

rhythm slot weight as number

rhythm slot weight

getRhythmSlotWeights, getRhythmPointWeights, getRhythmWeight

RhythmPointWeight

rhythm point weight as number

rhythm point weight

getRhythmPointWeights

RhythmWeight

rhythm weight as number

rhythm weight

getRhythmWeight, getRhythmWeight

rhythm (functions)

getSimpleRhythm

transforms SimpleRhythmStructure to Rhythm

const simpleRhythm = getSimpleRhythm({
  rhythmResolution: 5,
  rhythmDensity: 3,
});
// simpleRhythm === [true,true,false,true,false]

euclidean rhythm, rhythm

getStackRhythmStructure

transforms RecursiveRhythmStructure to StackRhythmStructure

const stackRhythmStructure = getStackRhythmStructure({
  structureType: "initial",
  rhythmResolution: 5,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 3,
    rhythmOrientation: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 2,
      rhythmOrientation: 0,
    },
  },
});
// stackRhythmStructure ===
//   [
//     {
//       rhythmResolution: 5,
//       rhythmDensity: 3,
//       rhythmOrientation: 0,
//       rhythmPhase: 0,
//     },
//     {
//       rhythmResolution: 3,
//       rhythmDensity: 2,
//       rhythmOrientation: 0,
//       rhythmPhase: 0,
//     },
//   ];

recursive euclidean rhythm

getPhasedRhythmMap

computes RhythmMap from RhythmMap and RhythmPhase

const phasedRhythmMap = getPhasedRhythmMap(
  getRhythmMap({
    structureType: "initial",
    rhythmResolution: 5,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  }),
  -1
);
// phasedRhythmMap ===
//   {
//     rhythmResolution: 5,
//     rhythmPoints: [1, 2, 4],
//   };

rhythm phase

getRelativeRhythmPoints

transforms RhythmMap to Array<RelativeRhythmPoint>

const relativeRhythmPoints = getRelativeRhythmPoints(
  getRhythmMap({
    structureType: "initial",
    rhythmResolution: 5,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  })
);
// relativeRhythmPoints === [0, 0.2, 0.6];

relative rhythm point

getPhasedRhythmComponents

computes Array<PhaseRhythmComponent> from PhasedRhythmStructure

const phasedRhythmComponents = getPhasedRhythmComponents({
  structureType: "initial",
  rhythmResolution: 7,
  rhythmPhase: 0,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 5,
    rhythmOrientation: 0,
    rhythmPhase: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  },
});
// phasedRhythmComponents ===
//   [
//     {
//       structureType: "initial",
//       rhythmResolution: 7,
//       rhythmPhase: 0,
//       subStructure: {
//         structureType: "terminal",
//         rhythmDensity: 5,
//         rhythmOrientation: 0,
//       },
//     },
//     {
//       structureType: "initial",
//       rhythmResolution: 7,
//       rhythmPhase: 0,
//       subStructure: {
//         structureType: "interposed",
//         rhythmDensity: 5,
//         rhythmOrientation: 0,
//         rhythmPhase: 0,
//         subStructure: {
//           structureType: "terminal",
//           rhythmDensity: 3,
//           rhythmOrientation: 0,
//         },
//       },
//     },
//   ];

rhythm component, phased recursive euclidean rhythm

getAlignedRhythmComponents

computes Array<AlignedRhythmComponent> from AlignedRhythmStructure

const alignedRhythmComponents = getAlignedRhythmComponents({
  structureType: "initial",
  rhythmResolution: 7,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 5,
    rhythmOrientation: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  },
});
// alignedRhythmComponents ===
//   [
//     {
//       structureType: "initial",
//       rhythmResolution: 7,
//       subStructure: {
//         structureType: "terminal",
//         rhythmDensity: 5,
//         rhythmOrientation: 0,
//       },
//     },
//     {
//       structureType: "initial",
//       rhythmResolution: 7,
//       subStructure: {
//         structureType: "interposed",
//         rhythmDensity: 5,
//         rhythmOrientation: 0,
//         subStructure: {
//           structureType: "terminal",
//           rhythmDensity: 3,
//           rhythmOrientation: 0,
//         },
//       },
//     },
//   ];

rhythm component, aligned recursive euclidean rhythm

getRhythmGroupId

transforms RhythmGroupStructure to RhythmGroupId

const rhythmGroupId = getRhythmGroupId({
  baseStructure: {
    structureType: "initial",
    rhythmResolution: 5,
  },
  memberStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
  },
});
// rhythmGroupId === "group___5___3";

rhythm group

getRhythmGroup

transforms RhythmGroupStructure to RhythmGroup

const rhythmGroup = getRhythmGroup({
  baseStructure: {
    structureType: "initial",
    rhythmResolution: 5,
  },
  memberStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
  },
});
// rhythmGroup ===
//   [
//     {
//       structureType: "initial",
//       rhythmResolution: 5,
//       subStructure: {
//         structureType: "terminal",
//         rhythmDensity: 3,
//         rhythmOrientation: 0,
//       },
//     },
//     {
//       structureType: "initial",
//       rhythmResolution: 5,
//       subStructure: {
//         structureType: "terminal",
//         rhythmDensity: 3,
//         rhythmOrientation: 1,
//       },
//     },
//     {
//       structureType: "initial",
//       rhythmResolution: 5,
//       subStructure: {
//         structureType: "terminal",
//         rhythmDensity: 3,
//         rhythmOrientation: 2,
//       },
//     },
//   ];

rhythm group

getAlignedRhythmId

transforms AlignedRhythmStructure to AlignedRecursiveEuclideanRhythmId

const alignedRhythmId = getAlignedRhythmId({
  structureType: "initial",
  rhythmResolution: 5,
  subStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
    rhythmOrientation: 0,
  },
});
// alignedRhythmId === "aligned__5__3_0"

aligned recursive euclidean rhythm

getPhasedRhythmId

transforms PhasedRhythmStructure to PhasedRecursiveEuclideanRhythmId

const phasedRhythmId = getPhasedRhythmId({
  structureType: "initial",
  rhythmResolution: 5,
  rhythmPhase: 0,
  subStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
    rhythmOrientation: 0,
  },
});
// phasedRhythmId === "phased__5_0__3_0"

phased recursive euclidean rhythm

getRhythmIntervals

computes Array<RhythmInterval> from RhythmMap

const rhythmIntervals = getRhythmIntervals(
  getRhythmMap({
    structureType: "initial",
    rhythmResolution: 5,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  })
);
// rhythmIntervals = [1,2,2]

rhythm interval

getRhythmLineage

computes RhythmLineage from AlignedRhythmStructure

const rhythmLineage = getRhythmLineage({
  structureType: "initial",
  rhythmResolution: 7,
  subStructure: {
    structureType: "interposed",
    rhythmDensity: 5,
    rhythmOrientation: 0,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  },
});
// rhythmLineage ===
//   [
//     {
//       baseStructure: {
//         structureType: "initial",
//         rhythmResolution: 7,
//       },
//       memberStructure: {
//         structureType: "interposed",
//         rhythmDensity: 5,
//         subStructure: {
//           structureType: "terminal",
//           rhythmDensity: 3,
//         },
//       },
//     },
//     {
//       baseStructure: {
//         structureType: "initial",
//         rhythmResolution: 7,
//         subStructure: {
//           structureType: "interposed",
//           rhythmDensity: 5,
//           rhythmOrientation: 0,
//         },
//       },
//       memberStructure: {
//         structureType: "terminal",
//         rhythmDensity: 3,
//       },
//     },
//   ];

rhythm lineage, rhythm group

getRhythmMap

transforms RecursiveRhythmStructure to RhythmMap

const rhythmMap = getRhythmMap({
  structureType: 'initial',
  rhythmResolution: 5,
  subStructure: {
    structureType: 'terminal'
    rhythmDensity: 3,
    rhythmOrientation: 0
  }
})
// rhythmMap === {
//   rhythmResolution: 5,
//   rhythmPoints: [0,1,3]
// }

rhythm resolution, rhythm point

getRhythmPointWeights

computes Array<RhythmPointWeight> from RhythmMap and Array<RhythmSlotWeight>

const rhythmGroupRhythmMaps = getRhythmGroup({
  baseStructure: {
    structureType: "initial",
    rhythmResolution: 5,
  },
  memberStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
  },
}).map(getRhythmMap);

const rhythmPointWeights = getRhythmPointWeights(
  rhythmGroupMemberRhythmMaps[0],
  getRhythmSlotWeights(rhythmGroupMemberRhythmMaps)
);
// rhythmPointWeights === [3, 1, 2];

rhythm point weight, rhythm slot weight

getRhythmSlotWeights

transforms Array<RhythmMap> to Array<RhythmSlotWeight>

const rhythmSlotWeights = getRhythmSlotWeights(
  getRhythmGroup({
    baseStructure: {
      structureType: "initial",
      rhythmResolution: 5,
    },
    memberStructure: {
      structureType: "terminal",
      density: 3,
    },
  }).map(getRhythmMap)
);
// rhythmSlotWeights === [3, 1, 2, 2, 1];

rhythm slot weight

getRhythmString

transforms RhythmMap to RhythmString

const rhythmString = getRhythmString(
  getRhythmMap({
    structureType: "initial",
    rhythmResolution: 5,
    subStructure: {
      structureType: "terminal",
      rhythmDensity: 3,
      rhythmOrientation: 0,
    },
  })
);
// rhythmString === "11010"

rhythm

getRhythmWeight

computes RhythmWeight from RhythmMap and Array<RhythmSlotWeight>

const rhythmGrouphRythmMaps = getRhythmGroup({
  baseStructure: {
    structureType: "initial",
    rhythmResolution: 5,
  },
  memberStructure: {
    structureType: "terminal",
    rhythmDensity: 3,
  },
}).map(getRhythmMap);

const rhythmWeight = getRhythmWeight(
  rhythmGroupMemberRhythmMaps[0],
  getRhythmSlotWeights(rhythmGroupMemberRhythmMaps)
);
// rhythmWeight === 6

rhythm weight, rhythm slot weight

getRhythmSlotWeights

primes (functions)

getPrime

computes prime of given prime index

const prime = getPrime(3);
// prime === 7
getPrimes

computes primes up to given prime index

const primes = getPrimes(3);
// primes === [2, 3, 5, 7]
getPrimesLessThanInclusive

computes primes less than or equal to given number

const primesLessThan12 = getPrimesLessThanInclusive(12);
// primesLessThan12 = [2, 3, 5, 7, 11]
getNearestPrimes

computes the nearest prime below and above given number

const nearestPrimes = getNearestPrimes(10);
// nearestPrimes === [7, 11]
getPrimesRangeInclusive

computes primes contained within given minimum number and maximum number

const primesRange = getPrimesRangeInclusive(4, 11);
// primesRange === [5, 7, 11]
getPrimesSlice

computes primes from given minimum prime index to given maximum prime index

const primesSlice = getPrimesSlice(3, 5);
// primesSlice === [7, 11, 13]
getNumberGreaterThanPrime

computes a number greater than the prime of given prime index

const numberGreaterThan7 = getNumberGreaterThanPrime(3);
// numberGreaterThan7 === 8
isPrime

checks if given number is prime

const isFourPrime = isPrime(4);
// isFourPrime === false
getPrimeContainer

computes prime container of given prime container index

const primeContainer = getPrimeContainer(2);
// primeContainer === 12
getPrimeContainers

computes prime containers up to given prime container index

const primeContainers = getPrimeContainers(2);
// primeContainers = [4, 6, 12]
isPrimeContainer

checks if given number is prime container

const isFourPrimeContainer = isPrimeContainer(4);
// isFourPrimeContainer === true

/clumsy-math/

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