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Chopped Redux

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This library is an implementation of @gaearon Redux, which claims to be a "Predictable state container for JavaScript apps".

Redux is based on Facebook's Flux but it's a lot more simple a straightforward. Chopped Redux follows the same principles and ideas but cutting off features, namely all utility methods and ES2015/7 magic. Chopped is practically the same as Redux's 1.0 core, just read the source.

This project follows SemVer.


In the beginning, Redux was a React thing. So I wanted to have a similar library not tight to any rendering/view-layer library, and I was mainly inspired by this and this, ideas which made the Flux unidirectional data-flow very simple. Redux is free from React and free from classes starting at 1.0, so there's no reason for you to use Chopped instead of the genuine Redux if you don't find any of the key differences useful to you.

Key differences from Redux

  • There’s no init @@redux/INIT dispatch on createStore(), you need to do that yourself when you know it’s time to initialize your state.
  • You can pass anything to dispatch(), not only a plain object, it's your responsibility to handle that in the update function.
  • You can call dispatch() with no arguments (an empty object will get dispatched), useful for initializing.
  • The dispatched action gets passed to listeners.
  • The reducer function is called update (this is just aesthetics).


With npm do:

npm install chopped-redux --save


This is how it works:

  • You dispatch an action
  • The state gets updated based on that action
  • All listeners get notified of the state change
var createStore = require('chopped-redux')
function update (state, action) {
  state = state || 0 // always initialize state if empty 
  if (action.type === 'increment') {
    return state + 1
  return state // always return state 
var store = createStore(update)
var action = { type: 'increment' } // actions are objects 
store.subscribe(function () {
// => 1 

Guidelines for success:

  • All state of your app goes into state, a single object
  • The update function is pure (it should only update and return new state and nothing else)
  • The update function always return some initial state if undefined.
  • actions are plain objects with at least one property: type (String), and an optional payload (Mixed).
  • You do async inside functions (action dispatchers) that call dispatch when done


var createStore = require('chopped-redux')

Chopped Redux exports a single factory function that returns an object with four methods:

  • dispatch
  • getState
  • subscribe

The factory has a single mandatory param which is a update function.

createStore(update[, initialState])

  • update Function
  • initialState Mixed Anything you want to hold your state in

The update function should have the following signature:

function (state, action) {
  // do something with state depending on the action type, 
  // ideally generating a fresh new (immutable) value 
  return state

What happens internally on every action dispatch is basically this:

state = update(state, action)


  • Returns undefined
  • action Object


  • Returns Object The current state


  • Returns Function A function to remove the listener
  • listener Function A callback that gets fired after every state update

Old replaceState

In previous versions (<=4.0.0) there was a replaceState method, this was a shortcut for an action that can be easily achieved in a pure Redux manner: By dispatching a REPLACE_STATE-typed action and swapping the new state in the update function.

Async and action creators

Handling async stuff in vanilla Flux is a pain. In the beginning of Flux we were making API calls inside our Stores, that turned out to be a bad idea. So they came up with this pompous concept of Action Creators to confuse us all (at least for a while). [If you’re still confused, Action Creators are functions that return Actions, which are simply objects; so Action == plain object; Action Creator == function that creates an Action object.] Apparently no-one knows how to do this right.

In Redux there’s middleware. The thunk middleware allows you to literally dispatch a function, and your Action Creators look like this:

function foo (bar) {
  // do async stuff 
  return function (dispatch) {
      type: FOO,
      bar: bar
// after binding it and what not, call it 

I prefer a simpler and more explicit approach based only on the necessity of delaying the dispatch, namely this:

function foo (dispatch, payload) {
  // do async stuff 
    type: FOO, 
    payload: payload
foo(store.dispatch, { foo: ‘bar’ })

a function in which the dispatch callback always gets passed-in as first argument. You could also pass in the very store instance if you need to getState().

I would call this an action dispatcher function, because that’s what it does. There’s no nesting, no type checking, no complexity. You just pass in a callback for dispatching an action with some payload. You’re just delegating dispatching actions to a helper function to do some things before the dispatch.

If you don’t need async, simply dispatch the action directly and you’ve got one less function to care about.

store.dispatch({ type: FOO, payload: payload })

If you want to be consistent, go always the async way no matter what.

No more ActionCreators.addTodo(text).

Further reading

A gist by @vslinko
The Evolution of Flux Frameworks