ccdom
0.0.31 • Public • Published 주의사항: repeat에는 배열이 사용되는데, 배열의 element는 object여야함... 그래야 $index 속성이 추가됨.
주의사항2: scope간 prototype으로 상속이 이루어짐... 그래서 child scope에서 root scope의 객체를 액세스가 가능하지만, 대입하면 child scope만의 객체로서 만들어지고 root scope의 객체는 영향받지 않음
helper = require './helper'
pop_msg_node = require './pop-node'
R = require './r'
yes_no = require './yes-no'
ccdom = require 'ccdom'
select_friends = require './select-friends'
module.exports = (cb_remote) ->
template =
type: 'scene'
controller: 'AppCtrl'
children: [
type: 'layer_color'
controller: 'LayerCtrl'
color: '{{this.white}}'
children: [
{
# main title
type: 'label'
font_size: 75
text: '알까기 게임...!'
anchor: '0 0'
color: '149 149 79 255'
}
{
# announcments
type: 'node'
pos: '0 {{this.win_size.height}}'
anchor: '0 1'
repeat: {
bind: 'item in ann_items'
template: {
type: 'label'
font_size: 30
text: '{{this.item.text}}'
pos: '0 {{this.item.$index * -35}}'
anchor: '0 1'
color: '{{this.black}}'
}
}
}
{
# main menu
type: 'menu'
pos: '{{this.win_size.width}} 0'
anchor: '1 0'
children: [
{
type: 'label_item'
show: '{{this.conn}}'
text: '친구와 한 판 한다'
callback: '{{this.matchWithFriend}}'
pos: '0 200'
anchor: '1 0'
color: '{{this.menu_color}}'
font_size: 45
}
{
type: 'label_item'
text: '다른 게임을 한다'
callback: '{{this.another_game}}'
pos: '0 100'
anchor: '1 0'
color: '{{this.menu_color}}'
font_size: 45
}
{
type: 'label_item'
text: '그만한다'
callback: '{{this.end_game}}'
pos: '0 0'
anchor: '1 0'
color: '{{this.menu_color}}'
font_size: 45
}
]
}
]
]
ctrlers =
AppCtrl: ($scope) ->
$scope.font_name = 'Arial'
$scope.win_size = director.getWinSize()
$scope.black = '0 0 0 255'
$scope.white = '255 255 255 255'
$scope.menu_color = '73 62 32 255'
$scope.conn = false
$scope.ann_items = []
$scope.end_game = ->
director.end()
$scope.another_game = ->
__jsc__.selectGame()
LayerCtrl: ($scope) ->
# $scope.pop_node = pop_msg_node [$scope.win_size.width/2, $scope.win_size.height - 150]
# @addChild $scope.pop_node
# $scope.pop_node.push_msg (CurrentUser?.name or '아무개') + '님 반갑습니다'
$scope.$watch 'this.conn', ->
$scope.$update()
$scope.$watch 'this.ann_items', ->
$scope.$update()
cb_remote (remote) ->
$scope.$apply ->
$scope.conn = true
$scope.matchWithFriend = ->
select_friends cb_remote, (res, friend_id) ->
if res
remote.req_match_with friend_id, (err) ->
unless err
# pop_node.push_msg '대국이 곧 시작됩니다. 접속 중 입니다', 3
else
# pop_node.push_msg err, 3
remote.req_annouce (item) ->
$scope.$apply ->
$scope.ann_items.push item
scene = ccdom template, ctrlers
director.replaceScene scene
scene.handlers = {}
scene.handlers.req_match_with = ( user, cb ) ->
yes_no user.name + '님이 대국을 원하십니다.', cb
scene
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