bpd-canvas

1.0.0 • Public • Published

bpd-canvas

Simple assistant for canvas related processing.

Installation

Library comes in two version. The first one is bundled with UMD and is available as normal and minified JS file. Second option is ESM which comes with typings so it is also supporting Typescirpt

Common import

Use any CDN service that provides access to npm repositories

ESM

npm install bpd-canvas

Usage

Note: When using an UMD version then all classes arr available in bpdCanvas object attached to your global/window

Assistant

To create an assistant invoke CanvasAssistant with options:

const assistance = new CanvasAssistant(options)

where options is a AssistantOptions:

  • canvas - !required - Canvas element. If not passed initializer will throw an exception.
  • size - CanvasObjectSize - optional - sets size of the canvas
  • alpha - boolean - optional - value of global alpha
  • desynchronized - boolean - optional - context option
  • useGlobalSettings - boolean - optional - context option
  • settings - IObjectProperties - optional - global settings for canvas elements

Available methods:

  • setGlobalObjectProperties - (properties: IObjectProperties) - sets global components settings
  • getGlobalObjectProperties - return reference to current global settings
  • setGlobalAlpha - (value: number) - sets global alpha value to context
  • setImageSmoothing - (enabled: boolean, quality?: ImageSmoothingQuality) - set image smoothing and image smoothing quality
  • getImageData - invokes the same method from context
  • putImageData - (imageData: ImageData, position: CanvasPoint, cutCoords?: CanvasObjectCoordinates) - invokes original method from context
  • createImageData - (width/data: number/ImageData, height?: number) - invokes createImageData from context with data (ImageData) or creates blank image data with width and height
  • save - calls context save
  • restore - calls context restore
  • setCanvasSize - (size: CanvasObjectSize) - sets canvas size
  • getCanvasSize - gets current canvas size
  • getContext - gets canvas context
  • clear - (coords?) - clears canvas area. If no coordinates is provided, whole canvas gets cleared
  • createPattern - (options: CanvasPatternDefinition) - creates a pattern
  • createLinearGradient - (options?: CanvasObjectCoordinates) - creates linear gradient object as CanvasLinearGradientColor

Components (drawables)

All objects implement method draw() that is used to draw it on the canvas. Each drawable exposes (aside of draw) some methods used to manage how they will after draw:

  • set - (drawbleSetup) - method is common for all drawables but argument differs depending on the drawable type
  • setSettings - (settings: IObjectProperties) - set style settings to drawable
  • stroke - (flag?) - sets whether component shall draw stroke. Stroke gets disabled only when flag is false
  • fill - (flag?) - sets whether components shall be filled. Fill gets disabled when flag is set to false
  • getKey - returns id of the component

Rectangle

Creates instance of rectangle drawable. Draws a rectangular shape based on coordinates Setup object: CanvasObjectCoordinates

Flag isFill is enabled by default

Methods

  • setPosition - (point: CanvasPoint) - sets rectangle position
  • setSize - (size: CanvasObjectSize) - sets rectangle size

Image

Creates instance of Image drawable that draws an image on the canvas Setup object: CanvasImageSetup

Text

Creates instance of text that will be drawn on on canvas Setup object: TextSetup

Methods

  • setFont - (font: IStringable) - sets font for displayed text. Use Font class to pass font settings.

Path

Draws path on canvas. Path always consists of path elements. Path elements are described in a separate section. Setup object: CanvasPoint

Methods

  • from - (point) - sets initial position of path
  • add - (...elements: IPathElement[]) - list of path elements
  • get - (index) - retrives path element from specific index in path children
  • delete - (index) - deletes path child from specific index
  • insertAt - (index, ...elements) - adds elements at specific index in the children list
  • setAt - (index, element)- replaces child at specific index in the children list
  • close - (flag?) - sets whether path shall be closed

Path elements

Path elements are used to build a Path. All elements must implement method build which is used by component CanvasPath to create an element. All elements share some methods:

  • getKey - retrvies an id of the path element
  • set - (data) - Sets setup data of the element. Type differs depending on element type

Line

Line is an path element that creates next lines.

Setup object: CanvasPoint[]

Examples

const line = new Line([{x: 1, y:1}, {x: 10, y: 10}])
const line2 = new Line().set([{x: 1, y:1}, {x: 10, y: 10}])

// with LineData
const data = new LineData({x: 1, y:1})
data.to({x: 10, y: 10}).to({x: 30, y:30}, {x: 50: y: 75});

const line3 =  new Line(data.get());

Curve

Creates a curved line. Requires ending point, one control point (corner) and radius value. Setup object: CurveOptions

Examples

const curve = new Curve({
    end: {x: 10, y: 10},
    corner: {x: 20, y:20},
    radius: 10
}) 

// with CurveData

const data = new CurveData().to({x: 10, y: 10}).corner({x: 20, y: 20}).withRadius(10);
const curve2 = new Curve(data.get())

Arc

Creates an arc. It requires starting angle, ending angle and radius.

Setup object: ArcOptions

Example

// Creates a circle
const arc =  new Arc({
    startAngle: 0,
    endAngle: Math.PI * 2,
    radius: 10
})
// with ArcData
const data =  new ArcData().setStartAngle(0).setEndAngle(Math.PI * 2).setRadius(10);
const arc2 = new Arc(data.get());

BezierCurve

Creates bezier curve. Requires two control points and ending point

Setup object: BezierCurveOptions

Examples

const bzCurve = new BezierCurve({
    controlPoint: {x: 10, y: 20},
    controlPoint2: {x:30, y: 50},
    end: {x: 40, y: 40}
})

// with BezierCurveData
const data = new BezierCurveData().to({x: 40, y:40}).by({x: 10, y: 20}, {x: 30, y: 40});
const bzCurve2 = new BezierCurve(data.get());

QuadraticCurve

Creates quadratic curve. Requires a control point and ending point.

Setup object: QuadraticCurveOptions

Examples

const qCurve = new QuadraticCurve({
    controlPoint: {x: 10, y: 20},
    end: {x: 40, y: 40}
})

// with BezierCurveData
const data = new QuadraticCurveData().to({x: 40, y:40}).by({x: 10, y: 20});
const qCurve2 = new QuadraticCurve(data.get());

Ellipse

Creates an ellipse. It requires some elements properties:

  • radiusX
  • radiusY
  • rotation (in radians)
  • startAngle
  • endAngle

Setup object: EllipseOptions

Examples

const ellipse = new Ellipse({
    radiusX: 20,
    radiusY: 20,
    rotation: Math.PI / 4,
    startAngle: 0,
    endAngle: Math.PI * 2  
})

// with EllipseData
const data =  new EllipseData().setRadius(20).setAngles(0, Math.PI *2).setRotation(0);
// Note: Call setRadius(x, y) when you want to set different radius for each axis
const ellipse2 = new Ellipse(data.get());

Styles

CanvasLinearGradientColor

Creates instance of object styles that allows to build linear gradient

Methods

  • addColor - (offset: number, color: IStringable) - adds color definition at specific offset
  • removeColor - (offset) - removes color definition from specific offset
  • clearColors - clears color map
  • setPosition - (position)
  • setSize - (size)

HslColor

Creates instance of style object building a HSL color

Methods

  • set - (definition: HslColorDefinition) - sets color definiton
  • setHue - (value) - hue value 0...360
  • setSaturation - (value) - saturation value 0...100
  • setLightness - (value) - lightness value 0...100
  • setAlpha - (value) - lightness value 0...100/0...1

RgbColor

Creates instance of style object building a RGB color

Methods

  • set - (color: RgbColorDefinition)
  • setRed - (value) - red value 0...255
  • setGreen - (value) - green value 0...255
  • setBlue - (value) - blue value 0...255
  • setAlpha - (value) - alpha value 0...100
  • fromHex - (value: string) - parses hex representation of color

Color

Creates instance of object style that accepts all kind of colors in string format

Methods

  • set - (value: string)

Interfaces

CanvasObjectSize

  • width - number
  • height - number

IObjectProperties

  • fillStyle? - IObjectStyle;
  • strokeWidth? - number;
  • isFill? - boolean - internal flag to set whether
  • isStroke? - boolean;
  • font? - IStringable;
  • mitterLimit? - number;
  • lineCap? - LineCap;
  • lineJoin? - LineJoin;
  • lineDashOffset? - number;
  • lineDash? - number[];
  • textAlign? - TextAlign;
  • textBaseline? - TextBaseline;
  • shadowColor? - IObjectStyle;
  • shadowOffsetX? - number;
  • shadowOffsetY? - number;
  • shadowBlur?: number;

IObjectStyle

  • toStyle() - string | CanvasGradient | CanvasPattern

CanvasPoint

  • x - number
  • y - number

CanvasPatternDefinition

  • source?: CanvasImageSource
  • repeat?: PatternRepetition

PatternRepetition

"repeat" | 'repeat-x' | 'repeat-y' | 'no-repeat'

CanvasObjectCoordinates

  • x: number
  • y: number
  • width: number
  • height: number

HslColorDefinition

  • hue?: number
  • saturation?: number
  • lightness?: number
  • alpha?: number

RgbColorDefinition

  • red?: number;
  • green?: number;
  • blue?: number;
  • alpha?: number;

CanvasImageSetup

  • source?: CanvasImageSource
  • position?: CanvasPoint
  • imageSlice?: CanvasObjectCoordinates
  • desitnationCoords?: CanvasObjectCoordinates

TextSetup

  • text?: string - text to be displayed
  • position?: CanvasPoint - text position

CurveOptions

  • radius?: number
  • corner?: CanvasPoint
  • end?: CanvasPoint

BezierCurveOptions

  • controlPoint?: CanvasPoint;
  • controlPoint2?: CanvasPoint;
  • end?: CanvasPoint;

QuadraticCurveOptions

  • controlPoint?: CanvasPoint;
  • end?: CanvasPoint;

EllipseOptions

  • rotation?: number;
  • radiusX?: number;
  • radiusY?: number;
  • startAngle?: number;
  • endAngle?: number;

ArcOptions

  • startAngle: number;
  • endAngle: number;
  • radius: number;

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Install

npm i bpd-canvas

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Version

1.0.0

License

GPL-3.0-or-later

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Collaborators

  • bpd_dev