box2d
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1.0.0 • Public • Published

@author Josh Adell josh.adell@gmail.com

A port of the box2djs library into a node module.

Here is the box2d "Hello World" program from http://www.box2d.org/ written for node:

--- BEGIN CODE EXAMPLE ---

var sys = require("sys"), b2d = require("./box2dnode");

// Define world var worldAABB = new b2d.b2AABB(); worldAABB.lowerBound.Set(-100.0, -100.0); worldAABB.upperBound.Set(100.0, 100.0);

var gravity = new b2d.b2Vec2(0.0, -10.0); var doSleep = true;

var world = new b2d.b2World(worldAABB, gravity, doSleep);

// Ground Box var groundBodyDef = new b2d.b2BodyDef(); groundBodyDef.position.Set(0.0, -10.0);

var groundBody = world.CreateBody(groundBodyDef);

var groundShapeDef = new b2d.b2PolygonDef(); groundShapeDef.SetAsBox(50.0, 10.0);

groundBody.CreateShape(groundShapeDef);

// Dynamic Body var bodyDef = new b2d.b2BodyDef(); bodyDef.position.Set(0.0, 4.0);

var body = world.CreateBody(bodyDef);

var shapeDef = new b2d.b2PolygonDef(); shapeDef.SetAsBox(1.0, 1.0); shapeDef.density = 1.0; shapeDef.friction = 0.3; body.CreateShape(shapeDef); body.SetMassFromShapes();

// Run Simulation! var timeStep = 1.0 / 60.0;

var iterations = 10;

for (var i=0; i < 60; i++) { world.Step(timeStep, iterations); var position = body.GetPosition(); var angle = body.GetAngle(); sys.puts(i+": <"+position.x+", "+position.y+"> @"+angle); }

--- END CODE EXAMPLE ---

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