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    0.23.2 • Public • Published

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    Full Documentation: link

    The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.


    • State Management: Game state is managed seamlessly across clients, server and storage automatically.
    • Cross-platform Multiplayer: All clients (Web / Android / iOS) connected to the game are synced in real time.
    • AI Framework: Create bots that are highly customizable and debuggable.
    • Game Phases: with different game rules (including custom turn orders) per phase.
    • Secret State: Secret information (like the opponent's cards) can be hidden from the client.
    • Prototyping: Debugging interface to simulate moves even before you render the game.
    • Logs: Game logs with the ability to time travel (viewing the board at an earlier state).
    • UI Agnostic: Client API for React, React Native or plain JS.
    • Component Toolkit: Components for hex grids, cards, tokens.



    $ npm install --save

    Running examples in this repository

    $ npm install
    $ npm run examples


    See changelog.


    See the contributing guidelines. Also take a look at the roadmap to find things that you could contribute to.


    This is not an official Google product. It's a Googler's hobby project that's supported by contributions from the community.


    npm i





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    • nicolodavis
    • jasonharrison
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