High speed image blending and quantization
This module can rencode one or more images of the same size. It supports stiching multiple images together into a single image, alpha-compositing, color quantization, and various compression options to produce highly optimized output.
var blend = require'blend';var image1; // Contains a compressed PNG image as a buffer.var image2;blend image1 image2// result contains the blended result image compressed as PNG.;blend image1 image2format: 'jpeg'quality: 90// result contains the blended result image compressed as JPEG.;
quality: integer indicating the quality of the final image. Meaning and range differs per format. For JPEG and webp the range is from 0-100. It defaults to 80. The lower the number the lower image quality and smaller the final image size. For PNG range is from 2-256. It means the # of colors to reduce the image to using. The lower the number the lower image quality and smaller the final image size.
width: integer, default 0: final width of blended image. If options provided with no width value it will default to 0
height: integer, default 0: final width of blended image. If options provided with no height value it will default to 0
reencode: boolean, default false
matte: when alpha is used this is the color to initialize the buffer to (reencode will be set to true automatically when a matte is supplied)
compression: level of compression to use when format is
png. The higher value indicates higher compression and implies slower encodeing speeds. The lower value indicates faster encoding but larger final images. Default is 6. If the encoder is
libpngthen the valid range is between 1 and 9. If the encoder is
minizthen the valid range is between 1 and 10. The reason for this difference is that
minizhas a special "UBER" compression mode that tries to be extremely small at the potential cost of being extremely slow.
palette: pass a blend.Palette object to be used to reduced PNG images to a fixed array of colors
hextree- the PNG quantization method to use, from Mapnik: https://github.com/mapnik/mapnik/wiki/OutputFormats. Octree only support a few alpha levels, but is faster while Hextree supports many alpha levels.
miniz- the PNG encoder to use.
libpngis standard while
minizis experimental but faster.
npm install blend@latest
To run tests for this module, run
npm install --dev to install the testing framework, then
npm test. Tests require Imagemagick for its