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    Skinnable avatar player model for voxel games

    screenshot

    This module is similar to @maxogden's minecraft-skin, but instead of using three.js, it uses gl-modules. Returns a gl-vao object containing the vertices and UV coordinates for the player model, for use with the provided vertex and fragment shaders.

    For an example, run npm start or check out the live demo. Try dragging a skin image file from your hard disk onto the demo to change the textures.

    The included example uses @substack's skin:

    screenshot

    Here's how the avatar looks when using changing it to screenshot, @maxogden skin:

    screenshot

    Or the classic "Steve" skin from Minecraft (not included):

    screenshot

    Skin formats

    Currently supported:

    • Minecraft 1.7 and earlier (64x32) skin format
    • Minecraft 1.8 (64x64) skin format
    • High-resolution multiples of 64x32 or 64x32 (examples)

    (Minecraft is property of Mojang Specifications).

    Uniforms

    • mat4 projectionMatrix, modelViewMatrix: the usual transformation matrices
    • sampler2D skin: skin texture, should be in one of the above supported formats (for example from a gl-texture2d)
    • float rArmRotateX: right arm rotation X (radians)
    • float lArmRotateX: left arm rotation X (radians)
    • float rLegRotateX: right leg rotation X (radians)
    • float lLegRotateX: left leg rotation X (radians)

    Example of setting the rotation uniforms:

    screenshot

    License

    MIT

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    5

    version

    0.1.0

    license

    MIT

    homepage

    github.com

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