@zappar/video-recorder
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1.0.1 • Public • Published

Video Recorder

This library allows you to record MP4 videos of HTML canvas elements, including those with WebGL contexts. It aims to support a wide range of real-world devices at interactive frame-rates.

Starting Development

You can use this library by downloading a standalone zip containing the necessary files, by linking to our CDN, or by installing from NPM for use in a webpack project.

Standalone Download

Download the bundle from this link: https://libs.zappar.com/zappar-videorecorder/1.0.1/zappar-videorecorder.zip

Unzip into your web project and reference from your HTML like this:

<script src="zappar-videorecorder.js"></script>

CDN

Reference the zappar-videorecorder.js library from your HTML like this:

<script src="https://libs.zappar.com/zappar-videorecorder/1.0.1/zappar-videorecorder.js"></script>

NPM Webpack Package

Run the following NPM command inside your project directory:

$ npm install --save @zappar/video-recorder

Then import the library into your JavaScript or TypeScript files:

import * as ZapparVideoRecorder from "@zappar/video-recorder";

Usage

Use the ZapparVideoRecorder.createCanvasVideoRecorder() function to initialize a new video recorder, passing in your canvas, along with any desired options. The function returns a promise that will contain an object that you can use to control recording:

ZapparVideoRecorder.createCanvasVideoRecorder(canvas, {
  // Options
}).then(recorder => {

  // Use recorder to control recording

});

The available options are:

  • autoFrameUpdate: by default the recorder will automatically capture frames from the canvas every browser frame (once recorder.start() has been called). Pass false here to prevent this behavior. If you do, you will have to call recorder.frameUpdate() yourself to capture and encode frames from the canvas into the video.
  • maxFrameRate: default 30, use this to limit the maximum number of frames-per-second that will be captured and encoded into the video. Note that the actual frame-rate of the video may be lower than this value depending on the performance of the device.
  • speed: default 10, controls the trade-off between encoding time and quality of video between 0 (slowest encoding) and 10 (fastest encoding);
  • quality: default 25, controls the trade-off between video quality and file size between 10 (best video quality) and 51 (lowest video quality).
  • audio: default true, whether or not to record audio from the device microphone as part of the video.

The recorder object can be used to start and stop recording of the supplied canvas:

recorder.start();
// ...
recorder.stop();

The recorder object also provides a number of events that you can bind handler functions to.

The onStart event is triggered when video recording begins. Note that this can be some time after your call recorder.start() since a microphone permission dialog may be shown to the user before actual recording starts.

recorder.onStart.bind(() => {
  // Video recording has started
  // You may like to use this to show a 'stop recording' button
  // or to plan an on-screen animation during recording
});

The onComplete event is emitted when recording is finished. Note that this can be some time after your call recorder.stop() since it may take a few moments for video encoding to complete and the resulting video file to be available. The event passes a single argument to your event handler function - an object that you can use to access the final video file.

recorder.onComplete.bind(result => {
  // Use result to access the final video file
});

The result object has properties arrayBuffer and blob that contain the final MP4 video file. Alternatively the asDataURL() function returns a promise that resolves to a data URL containing the MP4 video file.

// Use the raw ArrayBuffer:
result.arrayBuffer

// Or a blob containing the same data:
result.blob

// Or get a data URL:
result.asDataURL().then(dataurl => {
  // Use dataurl
});

Patent Licensing

This project includes encoders for AVC/H264 and AAC-LC. There are patent licensing implications to the use and deployment of this software - please seek your own legal advice and obtain licenses as appropriate.

License

This project is built from multiple components with various licenses. They are included here:

  • Copyright (c) 2020 Trevor Sundberg, MIT License
  • fdk-aac: Copyright (c) 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. All rights reserved., Software License for The Fraunhofer FDK AAC Codec Library for Android
  • libmp4v2: libmp4v2 Contributors, Mozilla Public License version 1.1

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