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A minimalistic signals implementation, derived from the post Signals: the nitty-gritty, which size, once minified and brotlied, is 528 bytes.
- no automatic effect disposal except when an outer effect has inner effects and the outer effect
dispose()
is invoked - computed are lazily initialied but updated per each signal change they depend on, unless a
batch
operation is updating all inner signals at once - no fancy features from other libraries
For anything more complex please check usignal out.
-
signal(value)
to create a new signal with a reactive.value
-
computed(fn[, initialValue])
to create a computed signal with a read-only.value
-
effect(fn)
to create an effect and return a dispose function -
batch(fn)
to update multiple signals at once and invoke related effects once -
untracked(fn)
to make a callback that can read some signals without subscription to them -
Signal
to compare viainstanceof Signal
instances -
Computed
to compare viainstanceof Computed
instances
Computed accepts an initial value to pass to the callback. The callback will keep receiving the previous value on each new invoke.
// import {signal, effect} from 'https://unpkg.com/@webreflection/signal';
// const {signal, effect} = require('@webreflection/signal');
import {signal, effect} from '@webreflection/signal';
const single = signal(1);
const double = signal(10);
const triple = signal(100);
const dispose1 = effect(() => {
console.log(`
#1 effect
single: ${single}
double: ${double}
`);
});
const dispose2 = effect(() => {
console.log(`
#2 effect
double: ${double}
triple: ${triple}
`);
});
++double.value;
// logs single 1, double 11
// logs double 11, triple 100
dispose2();
++double.value;
// logs single 1, double 11