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Module has been renamed to @turf/bezier-spline

@turf/bezier
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4.7.3 • Public • Published

@turf/bezier

bezier

Takes a line and returns a curved version by applying a Bezier spline algorithm.

The bezier spline implementation is by Leszek Rybicki.

Parameters

  • line Feature<LineString> input LineString
  • resolution [number] time in milliseconds between points (optional, default 10000)
  • sharpness [number] a measure of how curvy the path should be between splines (optional, default 0.85)

Examples

var line = turf.lineString([
  [-76.091308, 18.427501],
  [-76.695556, 18.729501],
  [-76.552734, 19.40443],
  [-74.61914, 19.134789],
  [-73.652343, 20.07657],
  [-73.157958, 20.210656]
]);

var curved = turf.bezier(line);

//addToMap
var addToMap = [line, curved]
curved.properties = { stroke: '#0F0' };

Returns Feature<LineString> curved line


This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.

Installation

Install this module individually:

$ npm install @turf/bezier

Or install the Turf module that includes it as a function:

$ npm install @turf/turf

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npm i @turf/bezier

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Version

4.7.3

License

MIT

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Collaborators

  • twelch
  • jamesmilneruk
  • rowanwins
  • tmcw
  • morganherlocker
  • tcql
  • mdfedderly