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Create a factory function for filling strided arrays with pseudorandom values drawn from a unary PRNG.
npm install @stdlib/random-strided-tools-unary-factory
var unaryFactory = require( '@stdlib/random-strided-tools-unary-factory' );
Returns a factory function for filling strided arrays with pseudorandom values drawn from a unary PRNG.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
The function has the following parameters:
- prng: unary pseudorandom number generator.
Returns a function for filling strided arrays with pseudorandom values drawn from a unary PRNG.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
The function has the following parameters:
- options: function options.
The function supports the following options:
- prng: pseudorandom number generator which generates uniformly distributed pseudorandom numbers.
- seed: pseudorandom value generator seed.
- state: pseudorandom value generator state.
- copy: boolean indicating whether to copy a provided pseudorandom value generator state.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng
option.
var Float64Array = require( '@stdlib/array-float64' );
var minstd = require( '@stdlib/random-base-minstd' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var opts = {
'prng': minstd.normalized
};
var random = factory( opts );
// returns <Function>
var out = new Float64Array( 10 );
random( out.length, [ 2.0 ], 0, out, 1 );
To seed the underlying pseudorandom number generator, set the seed
option.
var Float64Array = require( '@stdlib/array-float64' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var opts = {
'seed': 12345
};
var random = factory( opts );
// returns <Function>
var out = new Float64Array( 10 );
random( out.length, [ 2.0 ], 0, out, 1 );
Fills a strided array with pseudorandom values drawn from a unary PRNG.
var Float64Array = require( '@stdlib/array-float64' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var out = new Float64Array( 10 );
// returns <Float64Array>
var v = random( out.length, [ 2.0 ], 0, out, 1 );
// returns <Float64Array>
The function has the following parameters:
- N: number of indexed elements.
- param1: PRNG parameter.
-
sp1: index increment for
param1
. - out: output array.
-
so: index increment for
out
.
The N
and stride parameters determine which strided array elements are accessed at runtime. For example, to access every other value in out
,
var Float64Array = require( '@stdlib/array-float64' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var out = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ];
random( 3, [ 2.0 ], 0, out, 2 );
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array-float64' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
// Initial array:
var param0 = new Float64Array( [ 5.0, 5.0, 5.0, 5.0, 5.0, 5.0 ] );
// Create offset view:
var param1 = new Float64Array( param0.buffer, param0.BYTES_PER_ELEMENT*3 ); // start at 4th element
// Create an output array:
var out = new Float64Array( 3 );
// Fill the output array:
random( out.length, param1, -1, out, 1 );
Fills a strided array with pseudorandom values drawn from a unary PRNG using alternative indexing semantics.
var Float64Array = require( '@stdlib/array-float64' );
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var out = new Float64Array( 10 );
// returns <Float64Array>
var v = random.ndarray( out.length, [ 2.0 ], 0, 0, out, 1, 0 );
// returns <Float64Array>
The function has the following additional parameters:
-
op1: starting index for
param1
. -
oo: starting index for
out
.
While typed array
views mandate a view offset based on the underlying buffer
, the offset parameters support indexing semantics based on starting indices. For example, to access every other value in out
starting from the second value,
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var out = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ];
random.ndarray( 3, [ 2.0 ], 0, 0, out, 2, 1 );
The underlying pseudorandom number generator.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var prng = random.PRNG;
// returns <Function>
The value used to seed the underlying pseudorandom number generator.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var seed = random.seed;
// returns <Uint32Array>
If the factory
function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null
.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var seed = random.seed;
// returns null
Length of underlying pseudorandom number generator seed.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var len = random.seedLength;
// returns <number>
If the factory
function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null
.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var len = random.seedLength;
// returns null
Writable property for getting and setting the underlying pseudorandom number generator state.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var state = random.state;
// returns <Uint32Array>
If the factory
function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null
.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var state = random.state;
// returns null
Length of underlying pseudorandom number generator state.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var len = random.stateLength;
// returns <number>
If the factory
function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null
.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var len = random.stateLength;
// returns null
Size (in bytes) of underlying pseudorandom number generator state.
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory();
// returns <Function>
var sz = random.byteLength;
// returns <number>
If the factory
function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null
.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var exponential = require( '@stdlib/random-base-exponential' );
var factory = unaryFactory( exponential );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var sz = random.byteLength;
// returns null
var exponential = require( '@stdlib/random-base-exponential' );
var zeros = require( '@stdlib/array-zeros' );
var zeroTo = require( '@stdlib/array-zero-to' );
var logEach = require( '@stdlib/console-log-each' );
var unaryFactory = require( '@stdlib/random-strided-tools-unary-factory' );
// Create a PRNG factory function:
var factory = unaryFactory( exponential );
// returns <Function>
// Specify a PRNG seed:
var opts = {
'seed': 1234
};
// Create a function for filling strided arrays:
var rand1 = factory( opts );
// returns <Function>
// Create an array:
var x1 = zeros( 10, 'float64' );
// Fill the array with pseudorandom numbers:
rand1( x1.length, [ 2.0 ], 0, x1, 1 );
// Create another function for filling strided arrays:
var rand2 = factory( opts );
// returns <Function>
// Create a second array:
var x2 = zeros( 10, 'generic' );
// Fill the array with the same pseudorandom numbers:
rand2( x2.length, [ 2.0 ], 0, x2, 1 );
// Create a list of indices:
var idx = zeroTo( x1.length, 'generic' );
// Print the array contents:
logEach( 'x1[%d] = %.2f; x2[%d] = %.2f', idx, x1, idx, x2 );
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