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Compute the arccosecant of a single-precision floating-point number.
npm install @stdlib/math-base-special-acscf
var acscf = require( '@stdlib/math-base-special-acscf' );
Computes the arccosecant of a single-precision floating-point number.
var v = acscf( 1.0 );
// returns ~1.57
v = acscf( 3.141592653589793 );
// returns ~0.32
v = acscf( -3.141592653589793 );
// returns ~-0.32
If |x| < 1
, the function returns NaN
.
var v = acscf( 0.5 );
// returns NaN
var linspace = require( '@stdlib/array-base-linspace' );
var acscf = require( '@stdlib/math-base-special-acscf' );
var x = linspace( 1.1, 5.1, 100 );
var i;
for ( i = 0; i < x.length; i++ ) {
console.log( acscf( x[ i ] ) );
}
#include "stdlib/math/base/special/acscf.h"
Computes the arccosecant of a single-precision floating-point number.
float out = stdlib_base_acscf( 1.0f );
// returns ~1.57f
The function accepts the following arguments:
-
x:
[in] float
input value.
float stdlib_base_acscf( const float x );
#include "stdlib/math/base/special/acscf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { -5.0f, -3.89f, -2.78f, -1.67f, -0.56f, 0.56f, 1.67f, 2.78f, 3.89f, 5.0f };
float v;
int i;
for ( i = 0; i < 10; i++ ) {
v = stdlib_base_acscf( x[ i ] );
printf( "acsc(%f) = %f\n", x[ i ], v );
}
}
-
@stdlib/math-base/special/acsc
: compute the arccosecant of a number. -
@stdlib/math-base/special/acsch
: compute the hyperbolic arccosecant of a number. -
@stdlib/math-base/special/asecf
: compute the inverse (arc) secant of a single-precision floating-point number. -
@stdlib/math-base/special/asinf
: compute the arcsine of a single-precision floating-point number.
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
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