secjs-devp2p
This library bundles different components for lower-level peer-to-peer connection and message exchange:
- Distributed Peer Table (NDP) / Node Discovery
- RLP Transport Protocol (secjs-rlp)
- SEC Wire Protocol (SEC)
Run/Build
This library has to be compiled with babel to a Node 6
friendly source format.
For triggering a (first) build to create the lib/
directory run:
npm run build
You can also use babel just-in-time compilation to run a script:
node -r babel-register [YOUR_SCRIPT_TO_RUN.js]
Usage/Examples
All components of this library are implemented as Node EventEmitter
objects
and make heavy use of the Node.js network stack.
You can react on events from the network like this:
ndp.on('peer:added', (peer) => {
// Your Codes...
})
Distributed Peer Table / Node Discovery Protocol (NDP)
Maintain/manage a list of peers, see ./src/ndp/, also includes node discovery (./src/ndp/server.js)
Usage
Create your peer table:
const ndp = new NDP(Buffer.from(PRIVATE_KEY, 'hex'), {
endpoint: {
address: '0.0.0.0',
udpPort: null,
tcpPort: null
}
})
API
NDP
(extends EventEmitter
)
NDP Manages a Kademlia DHT K-bucket for storing peer information
and a BanList for keeping a list of bad peers. server.js
implements the node discovery (ping
, pong
, findNeighbours
).
new NDP(privateKey, options)
Creates new NDP object
-
privateKey
- Key for message encoding/signing. -
options.refreshInterval
- Interval in ms for refreshing (callingfindNeighbours
) the peer list (default:60s
). -
options.createSocket
- A datagram (dgram)createSocket
function, passed toServer
(default:dgram.createSocket.bind(null, 'udp4')
). -
options.timeout
- Timeout in ms for serverping
, passed toServer
(default:10s
). -
options.endpoint
- Endpoint information to send with the serverping
, passed toServer
(default:{ address: '0.0.0.0', udpPort: null, tcpPort: null }
).
ndp.bootstrap(peer)
(async
)
Uses a peer as new bootstrap peer and calls findNeighbouts
.
-
peer
- Peer to be added, format{ address: [ADDRESS], udpPort: [UDPPORT], tcpPort: [TCPPORT] }
.
ndp.addPeer(object)
(async
)
Adds a new peer.
-
object
- Peer to be added, format{ address: [ADDRESS], udpPort: [UDPPORT], tcpPort: [TCPPORT] }
.
For other utility functions like getPeer
, getPeers
see ./src/ndp/index.js.
Events
Events emitted:
Event | Description |
---|---|
peer:added | Peer added to DHT bucket |
peer:removed | Peer removed from DHT bucket |
peer:new | New peer added |
listening | Forwarded from server |
close | Forwarded from server |
error | Forwarded from server |
RLP Transport Protocol
Connect to a peer, organize the communication, see ./src/rlp/
Usage
Create your RLP
object:
const rlp = new devp2p.RLP(PRIVATE_KEY, {
ndp: ndp,
maxPeers: 25,
capabilities: [
devp2p.SEC.sec
],
listenPort: null
})
API
RLP
(extends EventEmitter
)
Manages the handshake (ECIES
) and the handling of the peer communication (Peer
).
new RLPx(privateKey, options)
Creates new RLPx object
-
privateKey
- Key for message encoding/signing. -
options.timeout
- Peerping
timeout in ms (default:10s
). -
options.maxPeers
- Max number of peer connections (default:10
). -
options.clientId
- Client ID string (default example:sec
). -
options.remoteClientIdFilter
- Optional list of client ID filter strings (e.g.['sec']
). -
options.capabilities
- Upper layer protocol capabilities, e.g.[devp2p.SEC.sec]
. -
options.listenPort
- The listening port for the server ornull
for default. -
options.ndp
-NDP
object for the peers to connect to (default:null
, noNDP
peer management).
rlp.connect(peer)
(async
)
Manually connect to peer without NDP
.
-
peer
- Peer to connect to, format{ id: PEER_ID, address: PEER_ADDRESS, port: PEER_PORT }
.
For other connection/utility functions like listen
, getPeers
see ./src/rlp/index.js.
Events
Events emitted:
Event | Description |
---|---|
peer:added | Handshake with peer successful |
peer:removed | Disconnected from peer |
peer:error | Error connecting to peer |
listening | Forwarded from server |
close | Forwarded from server |
error | Forwarded from server |
SECBlock Wire Protocol (SEC)
Upper layer protocol for exchanging SECBlock network data like block headers or transactions with a node, see ./src/sec/.
Usage
Send the initial status message with sendStatus()
, then wait for the corresponding status
message
to arrive to start the communication.
sec.once('status', () => {
// Send an initial message
sec.sendMessage()
})
Wait for follow-up messages to arrive, send your responses.
sec.on('message', async (code, payload) => {
if (code === devp2p.SEC.MESSAGE_CODES.NEW_BLOCK_HASHES) {
// Do something with your new block hashes :-)
}
})
See the example.js
example for a more detailed use case.
API
SEC
(extends EventEmitter
)
Handles the different message types like NEW_BLOCK_HASHES
or GET_NODE_DATA
(see MESSAGE_CODES
) for
a complete list. Currently protocol version PV
is supported.
new SEC(privateKey, options)
Normally not instantiated directly but created as a SubProtocol
in the Peer
object.
-
version
- The protocol version for communicating, e.g.1
. -
peer
-Peer
object to communicate with. -
send
- Wrappedpeer.sendMessage()
function where the communication is routed to.
sec.sendStatus(status)
Send initial status message.
-
status
- Status message to send, format{ networkId: CHAIN_ID, td: TOTAL_DIFFICULTY_BUFFER, bestHash: BEST_HASH_BUFFER, genesisHash: GENESIS_HASH_BUFFER }
.
sec.sendMessage(code, payload)
Send initial status message.
-
code
- The message code, seeMESSAGE_CODES
for available message types. -
payload
- Payload as a list, will be rlp-encoded.
Events
Events emitted:
Event | Description |
---|---|
message | Message received |
status | Status info received |
Tests
There are unit tests in the test/
directory which can be run with:
npm run test
License
MIT