@projectsophon/renderer
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0.1.3 • Public • Published

@projectsophon/renderer

Table of contents

Classes

Interfaces

Type Aliases

Variables

Functions

Type Aliases

AttribData

Ƭ AttribData: Object

Index signature

[key: string]: AttribProps


AttribManagers

Ƭ AttribManagers<T>: { [k in keyof T["attribs"]]: AttribManager }

Type parameters

Name Type
T extends EngineProgramDefinition

AttributeSetters

Ƭ AttributeSetters<U>: { [key in keyof U]: Function }

Type parameters

Name Type
U extends Attributes

GLArray

Ƭ GLArray: Float32Array | Uint8Array


ProgramInfo

Ƭ ProgramInfo: Object

Type declaration

Name Type
fragShader string
uniforms Uniforms
vertexShader string

UniformData

Ƭ UniformData: Object

Index signature

[key: string]: UniformProps


UniformLocs

Ƭ UniformLocs<T>: { [k in keyof T["uniforms"]]: WebGLUniformLocation }

Type parameters

Name Type
T extends EngineProgramDefinition

UniformSetter

Ƭ UniformSetter: (el: any) => void

Type declaration

▸ (el): void

Parameters
Name Type
el any
Returns

void


UniformSetters

Ƭ UniformSetters<T>: { [k in keyof T["uniforms"]]: UniformSetter }

Type parameters

Name Type
T extends EngineProgramDefinition

Variables

engineConsts

Const engineConsts: Object

Type declaration

Name Type
colors { artifacts: { shine: RGBVec ; trim: RGBVec } ; barbs: RGBVec ; barbsA: RGBAVec ; belt: { defense: RGBVec ; range: RGBVec ; silver: RGBVec ; speed: RGBVec } ; bonus: { defense: RGBVec ; energyCap: RGBVec ; energyGro: RGBVec ; range: RGBVec ; spaceJunk: RGBVec ; speed: RGBVec } ; gold: RGBVec ; orange: RGBVec ; orangeA: RGBAVec ; purple: RGBVec ; purpleA: RGBAVec ; range: { dash: RGBVec ; energy: RGBVec } ; red: RGBVec ; redA: RGBAVec ; voyage: { enemy: RGBVec ; enemyA: RGBAVec ; mine: RGBVec ; mineA: RGBAVec ; shipA: RGBAVec } ; white: RGBVec ; whiteA: RGBAVec }
colors.artifacts { shine: RGBVec ; trim: RGBVec }
colors.artifacts.shine RGBVec
colors.artifacts.trim RGBVec
colors.barbs RGBVec
colors.barbsA RGBAVec
colors.belt { defense: RGBVec ; range: RGBVec ; silver: RGBVec ; speed: RGBVec }
colors.belt.defense RGBVec
colors.belt.range RGBVec
colors.belt.silver RGBVec
colors.belt.speed RGBVec
colors.bonus { defense: RGBVec ; energyCap: RGBVec ; energyGro: RGBVec ; range: RGBVec ; spaceJunk: RGBVec ; speed: RGBVec }
colors.bonus.defense RGBVec
colors.bonus.energyCap RGBVec
colors.bonus.energyGro RGBVec
colors.bonus.range RGBVec
colors.bonus.spaceJunk RGBVec
colors.bonus.speed RGBVec
colors.gold RGBVec
colors.orange RGBVec
colors.orangeA RGBAVec
colors.purple RGBVec
colors.purpleA RGBAVec
colors.range { dash: RGBVec ; energy: RGBVec }
colors.range.dash RGBVec
colors.range.energy RGBVec
colors.red RGBVec
colors.redA RGBAVec
colors.voyage { enemy: RGBVec ; enemyA: RGBAVec ; mine: RGBVec ; mineA: RGBAVec ; shipA: RGBAVec }
colors.voyage.enemy RGBVec
colors.voyage.enemyA RGBAVec
colors.voyage.mine RGBVec
colors.voyage.mineA RGBAVec
colors.voyage.shipA RGBAVec
colors.white RGBVec
colors.whiteA RGBAVec
dashLength number
fontStyle string
glyphs { canvasDim: number = 1024; glyphH: number = 64; glyphW: number = 40; rowL: number = 13; scale: number = 4 }
glyphs.canvasDim number
glyphs.glyphH number
glyphs.glyphW number
glyphs.rowL number
glyphs.scale number
planet { maxRadius: number = 4 }
planet.maxRadius number

Functions

getUniformSetter

getUniformSetter(gl, loc, props): UniformSetter

Create a setter which writes the given uniform specified by props to loc. Note that this function does not call gl.useProgram().

Parameters

Name Type Description
gl WebGL2RenderingContext The WebGL rendering context this uniform is in.
loc WebGLUniformLocation The uniform location to write to.
props UniformProps UniformProps for this uniform.

Returns

UniformSetter


glsl

glsl(arr, ...args): string

Parameters

Name Type
arr TemplateStringsArray
...args any[]

Returns

string

Readme

Keywords

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Install

npm i @projectsophon/renderer

Weekly Downloads

0

Version

0.1.3

License

MIT

Unpacked Size

902 kB

Total Files

263

Last publish

Collaborators

  • phated
  • sophonbot