@okikio/emitter
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2.1.7 • Public • Published

@okikio/emitter

A small Event Emitter written in typescript with performance and ease of use in mind, it weighs ~838 B (minified and gzipped).

You will need a Map and Promise polyfill for older browsers. If you install @okikio/emitter via npm you are most likely going to need rollup or esbuild. You can use polyfill.io, or another source to create a polyfill. The minimum feature requirement for a polyfill are Maps and Promises e.g. https://polyfill.io/v3/polyfill.min.js?features=Promise,Map.

You can try out @okikio/emitter using Gitpod:

Open In Gitpod

By default Gitpod will start the dev script for you, but if you need to restart the dev script you can do so by typing into the terminal.

pnpm test-dev --filter "@okikio/emitter"

Once Gitpod has booted up, go to ./tests/test.ts and start tweaking and testing to your hearts content.

Table of Contents

Installation

You can install @okikio/emitter from npm via npm i @okikio/emitter, pnpm i @okikio/emitter or yarn add @okikio/emitter.

You can use @okikio/emitter on the web via:

Once installed it can be used like this:

import { EventEmitter } from "@okikio/emitter";
import { EventEmitter } from "https://unpkg.com/@okikio/emitter/lib/api.es.js";
import { EventEmitter } from "https://cdn.jsdelivr.net/npm/@okikio/emitter/lib/api.es.js";
// Or
import { EventEmitter } from "https://cdn.skypack.dev/@okikio/emitter";

// Via script tag
<script src="https://unpkg.com/@okikio/emitter/lib/api.js"></script>
// Do note, on the web you need to do this, if you installed it via the script tag:
const { EventEmitter } = window.emitter;

Getting started

The EventEmitter class is what runs the show for the @okikio/emitter library. To use it properly you need to create a new instance of EventEmitter, the instance of EventEmitter is what allows for event emitting, and listening.

EventEmitter allows for an easy way to manage events. It inherits properties/methods from @okikio/manager.

// You need to first initialize a new Event Emitter
const emitter = new EventEmitter();

// Then listen for an event
emitter.on("new-event", () => {
    console.log("A new event occured");
});

// Then emit or fire the event
setTimeout(() => {
    // Eg. after 3 seconds fire the `new-event` listener
    emitter.emit("new-event"); //= A new event occured
}, 3000);

API Documentation

You can also go through the API documentation, for a more detailed documentation of the API.

API

EventEmitter#on(events, callback, scope) & EventEmitter#emit(events, ...args)

/**
 * Adds a listener for a given event
 *
 * @param {EventInput} events
 * @param {ListenerCallback | object} callback
 * @param {object} scope
 * @returns EventEmitter
 * @memberof EventEmitter
 */

EventEmitter.prototype.on(events: EventInput, callback?: ListenerCallback | object, scope?: object);

/**
 * Call all listeners within an event
 *
 * @param {(string | Array<any>)} events
 * @param {...any} args
 * @returns EventEmitter
 * @memberof EventEmitter
 */

EventEmitter.prototype.emit(events: string | Array<any>, ...args: any);


// Example:
import EventEmitter from "@okikio/emitter";
const emitter = new EventEmitter();

let test = false;
let obj = { bool: false };
let counter = 0;
let on = emitter.on(
    "test",
    function (key, value) {
        test = [key, value];

        // `this` comes from `obj`, since it was set as the scope of this listener
        console.log(this.bool); //= false
    },
    obj // Binds the callback to the `obj` scope
)

// You can chain methods
.on(
    // You can listen for multiple events at the same time
    "test test1 test2", // You can also use arrays ["test", "test1", "test2"]
    function (key, value) {
        test = [value, key];
        counter++;
        console.log(this.bool); //= undefined
    }
    // You can also bind all event listener callbacks to the same scope, in this example I didn't
);

on.emit("test", 1, "true");
console.log(test); //= [1, "true"]

on.emit(
    "test test1 test2", // You can also use arrays ["test", "test1", "test2"]
    1, "true");
console.log(test); //= ["true", 1]
console.log(counter); //= 3

counter = 0;
let fn = function (i = 1) {
    return function (key, value) {
        test = [key, value];
        counter += i;
        console.log(this.bool); //= false
    };
};

// You can also use an object to listen for events
emitter.on(
    {
        play1: fn(),
        play2: fn(2),
        play3: fn(4)
    },
    obj // Bind all callbacks to the `obj` scope
);

// You can emit multiple events back to back
on.emit("play1 play2 play3 play1", "true", 1)
    .emit(["play1", "play2", "play3"], 1, "true");
console.log(test); //= [1, "true"]
console.log(counter); //= 15

EventEmitter#off(events, callback, scope)

EventEmitter.prototype.off(events: EventInput, callback?: ListenerCallback | object, scope?: object);

/**
 * Removes a listener from a given event, or completely removes an event
 *
 * @param {EventInput} events
 * @param {ListenerCallback | object} [callback]
 * @param {object} [scope]
 * @returns EventEmitter
 * @memberof EventEmitter
 */

// Example:
import EventEmitter from "@okikio/emitter";
const emitter = new EventEmitter();

/*
    `EventEmitter.prototype.off(...)` literally does the opposite of what `EventEmitter.prototype.on(...)` does,
    `EventEmitter.prototype.off(...)` removes Events and Event Listeners
*/
let counter = 0, fn, scope = { bool: false };
let on = emitter.on(
    // You can listen for multiple events at the same time
    "test test1 test2", // You can also use arrays ["test", "test1", "test2"]
    fn = function () {
        counter++;
    },
    scope
);

// To remove an entire Event, or multiple Events
emitter.off("test1 test2");

// To remove a specific listener you need the scope (if you didn't put anything as the scope when listening for an Event then you don't need a scope) and callback
emitter.off("test", fn, scope);

on.emit("test test1 test2"); // Nothing happens, there are no Events or listeners, so, it can't emit anything
console.log(counter); //= 0

EventEmitter#once(events, callback, scope)

/**
 * Adds a one time event listener for an event
 *
 * @param {EventInput} events
 * @param {ListenerCallback | object} callback
 * @param {object} scope
 * @returns EventEmitter
 * @memberof EventEmitter
 */

EventEmitter.prototype.once(events: EventInput, callback?: ListenerCallback | object, scope?: object);


// Example:
import EventEmitter from "@okikio/emitter";
const emitter = new EventEmitter();

/**
 * `EventEmitter#once(...)` supports everything `EventEmitter#on(...)` supports
 * except the event listeners can only be fired once
 * */
let test: boolean | any = false;
let obj = { bool: false };
let counter = 0;
let on: EventEmitter = emitter.once(
    "test test1 test2",
    function (key, value) {
        test = [key, value];
        counter++;

        // `this` comes from `obj`, since it was set as the scope of this listener
        console.log(this.bool); //= false
    },
    obj
);

on.emit("test test1 test2", 1, "true");
console.log(test); //= [1, "true"]
console.log(counter); //= 3

// Since event listeners registered using the `once` method can only be emitted once\
// The second `emit` actually does nothing
on.emit("test test1 test2", 1, "true");
console.log(test); //= [1, "true"]
console.log(counter); //= 3

// The "test" event has no listeners registered since, they have already been removed
console.log(on.get("test").size) //= 0

Contributing

If there is something I missed, a mistake, or a feature you would like added please create an issue or a pull request and I'll try to get to it.

Note: all contributions must be done on the beta branch, using the Conventional Commits style.

The native initiative uses Conventional Commits as the style of commit, we also use the Commitizen CLI to make commits easier.

Licence

See the LICENSE file for license rights and limitations (MIT).

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Install

npm i @okikio/emitter

Weekly Downloads

259

Version

2.1.7

License

MIT

Unpacked Size

43.4 kB

Total Files

9

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Collaborators

  • okikio