Namely, Pickled Meatballs

    @mx-cartographer/budgets
    TypeScript icon, indicating that this package has built-in type declarations

    0.12.3 • Public • Published

    ui-template

    Getting started

    To make it easy for you to get started with GitLab, here's a list of recommended next steps.

    Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

    Add your files

    cd existing_repo
    git remote add origin https://gitlab.mx.com/mx/money-experiences/moneymap/cartographer/templates/ui-template.git
    git branch -M master
    git push -uf origin master
    

    Integrate with your tools

    Collaborate with your team

    Test and Deploy

    Use the built-in continuous integration in GitLab.


    Editing this README

    When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to makeareadme.com for this template.

    Suggestions for a good README

    Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

    Name

    Choose a self-explaining name for your project.

    Description

    Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

    Badges

    On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

    Visuals

    Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

    Installation

    Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

    Usage

    Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

    Support

    Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

    Roadmap

    If you have ideas for releases in the future, it is a good idea to list them in the README.

    Contributing

    State if you are open to contributions and what your requirements are for accepting them.

    For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

    You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

    Authors and acknowledgment

    Show your appreciation to those who have contributed to the project.

    License

    For open source projects, say how it is licensed.

    Project status

    If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

    QA

    Cartographer No Harm

    Performing general no-harm testing on Cartographer is done by completing the following routines in their appropriate development environment. Testing these routines will provide insight into the health of Cartographer as it functions as widget UI for Serenity.

    Load Storybook

    • From the appropriate environment, via a feature branch (QA) or Master (Prod) load the story and ensure the component loads on the page and there are no errors

    Interact with the component’s UI

    • Clicking buttons, opening drawers, etc

    Storybook Controls

    Storybook Controls gives you a graphical UI to interact with a component's arguments dynamically without needing to code

    • Interact with the component’s Controls as much as possible. Using these controls will update the component's UI to test different scenarios. Keep in mind that each story will have its own unique controls.
    • Set booleans for different states such as Onboarding and ZeroStates
    • Edit key values

    Accessibility

    Test component compliance with web accessibility standards

    • Ensure there are no Accessibility violations in the Accessibility tab of Control. Frequently check this tab each time you update the component’s UI
    • Ensure using a screen reader the content is accessible and has context

    Storybook toolbar

    • Dark Mode. This toolbar item lets you change the theme and toggle between light and dark mode

      • Ensure the components can be loaded in dark mode
      • Ensure the components can be loaded in light mode
    • View Port. The Viewport toolbar item allows you to adjust the dimensions of the iframe

      • Ensure the component is responsive and can be loaded in Small Mobile View
      • Ensure the component is responsive and can be loaded in Large Mobile View
      • Ensure the component is responsive and can be loaded in Tablet View

    Devtools

    • Check for console errors
    • Check for expected console messages. Console messages serve as analytic events when buttons are clicked. NOTE: There is no need to check network requests as the UI is not connected to any MX databases. Any network request you see is being made by Storybook not the component.

    Keywords

    none

    Install

    npm i @mx-cartographer/budgets

    DownloadsWeekly Downloads

    4

    Version

    0.12.3

    License

    MIT

    Unpacked Size

    401 kB

    Total Files

    222

    Last publish

    Collaborators

    • jgerlach
    • lem_mx
    • harlan.evans.mx
    • igor.morgunov
    • jsfowles
    • mattcbodily
    • kelliegreen
    • shalyn.huetter123
    • william.bridegroom
    • stephanie.stamm
    • drewwarren
    • stevencreates
    • garrowp