Quaternion.js - ℍ in JavaScript
Quaternion.js is a well tested JavaScript library for 3D rotations. Quaternions can be used everywhere, from the rotation calculation of your mobile phone over computer games to the rotation of satellites and all by avoiding the Gimbal lock. The library comes with examples to make you get started much quicker without worrying about the math behind.
Examples
var Quaternion = require('quaternion');
var q = new Quaternion("99.3+8i");
c.mul(1,2,3,4).div([3,4,1]).sub(7, [1, 2, 3]);
HTML5 Device Orientation
In order to create a HTML element, which always rotates in 3D with your mobile device, all you need is the following snippet. Look at the examples folder for a complete version.
var rad = Math.PI / 180;
window.addEventListener("deviceorientation", function(ev) {
// Update the rotation object
var q = Quaternion.fromEuler(ev.alpha * rad, ev.beta * rad, ev.gamma * rad, 'ZXY');
// Set the CSS style to the element you want to rotate
elm.style.transform = "matrix3d(" + q.conjugate().toMatrix4() + ")";
}, true);
Parser
Any function (see below) as well as the constructor of the Quaternion class parses its input like this.
You can pass either Objects, Doubles or Strings.
Arguments
Calling the constructor will create a quaternion 1-element.
new Quaternion() // 1 + 0i + 0j + 0k
The typical use case contains all quaternion parameters
new Quaternion(w, x, y, z)
Objects
Quaternion as angle and vector. Note: This is not equivalent to Quaternion.fromAxisAngle()!
new Quaternion(w, [x, y, z])
Quaternion as an object (it's ok to leave components out)
new Quaternion({w: w, x: x, y: y, z: z})
Quaternion out of a complex number, e.g. Complex.js.
new Quaternion({re: real, im: imaginary})
Quaternion out of a 4 elements vector
new Quaternion([w, x, y, z])
Augmented Quaternion out of a 3 elements vector
new Quaternion([x, y, z])
Doubles
new Quaternion(55.4);
Strings
new Quaternion('1 - 2i - 3j - 4k')
new Quaternion("123.45");
new Quaternion("15+3i");
new Quaternion("i");
Functions
Every stated parameter n in the following list of functions behaves in the same way as the constructor examples above
Note: Calling a method like add() without parameters results in a quaternion with all elements zero, not one!
Quaternion add(n)
Adds two quaternions Q1 and Q2
Quaternion sub(n)
Subtracts a quaternions Q2 from Q1
Quaternion neg()
Calculates the additive inverse, or simply it negates the quaternion
Quaternion norm()
Calculates the length/modulus/magnitude or the norm of a quaternion
Quaternion normSq()
Calculates the squared length/modulus/magnitude or the norm of a quaternion
Quaternion normalize()
Normalizes the quaternion to have |Q| = 1 as long as the norm is not zero. Alternative names are the signum, unit or versor
Quaternion mul(n)
Calculates the Hamilton product of two quaternions. Leaving out the imaginary part results in just scaling the quat.
Note: This function is not commutative, i.e. order matters!
Quaternion scale(s)
Scales a quaternion by a scalar, faster than using multiplication
Quaternion dot()
Calculates the dot product of two quaternions
Quaternion inverse()
Calculates the inverse of a quat for non-normalized quats such that Q^-1 * Q = 1 and Q * Q^-1 = 1
Quaternion div(n)
Multiplies a quaternion with the inverse of a second quaternion
Quaternion conjugate()
Calculates the conjugate of a quaternion. If the quaternion is normalized, the conjugate is the inverse of the quaternion - but faster.
Quaternion pow(n)
Calculates the power of a quaternion raised to the quaternion n
Quaternion exp()
Calculates the natural exponentiation of the quaternion
Quaternion log()
Calculates the natural logarithm of the quaternion
double real()
Returns the real part of the quaternion
Quaternion imag()
Returns the imaginary part of the quaternion as a 3D vector / array
boolean equals(n)
Checks if two quats are the same
boolean isFinite
Checks if all parts of a quaternion are finite
boolean isNaN
Checks if any of the parts of the quaternion is not a number
String toString()
Gets the Quaternion as a well formatted string
Array toVector()
Gets the actual quaternion as a 4D vector / array
Array toMatrix(2d=false)
Calculates the 3x3 rotation matrix for the current quat as a 9 element array or alternatively as a 2d array
Array toMatrix4(2d=false)
Calculates the homogeneous 4x4 rotation matrix for the current quat as a 16 element array or alternatively as a 2d array
Quaternion clone()
Clones the actual object
Array rotateVector(v)
Rotates a 3 component vector, represented as an array by the current quaternion
Quaternion slerp(q)(pct)
Returns a function to interpolate spherical between two quaternions. Called with a percentage, the function returns the interpolated Quaternion.
Quaternion.fromAxisAngle(axis, angle)
Sets the quaternion by a rotation given as axis and angle
Quaternion.fromEuler(Φ, θ, ψ[, order="ZXY"])
Creates a quaternion by a rotation given by Euler angles. Optional the order of the axis can be provided.
Quaternion.fromBetweenVectors(u, v)
Calculates the quaternion to rotate one vector onto the other
Constants
Quaternion.ZERO
A quaternion zero instance (additive identity)
Quaternion.ONE
A quaternion one instance (multiplicative identity)
Quaternion.I
An imaginary number i instance
Quaternion.J
An imaginary number j instance
Quaternion.K
An imaginary number k instance
Quaternion.EPSILON
A small epsilon value used for equals()
comparison in order to circumvent double imprecision.
Installation
Installing Quaternion.js is as easy as cloning this repo or use one of the following commands:
bower install quaternion
or
npm install quaternion
Using Quaternion.js with the browser
<script src="quaternion.js"></script>
<script>
console.log(Quaternion("1 + 2i - 3j + 4k"));
</script>
Using Quaternion.js with require.js
<script src="require.js"></script>
<script>
requirejs(['quaternion.js'],
function(Quaternion) {
console.log(Quaternion("1 + 2i - 3j + 4k"));
});
</script>
Coding Style
As every library I publish, Quaternion.js is also built to be as small as possible after compressing it with Google Closure Compiler in advanced mode. Thus the coding style orientates a little on maxing-out the compression rate. Please make sure you keep this style if you plan to extend the library.
Testing
If you plan to enhance the library, make sure you add test cases and all the previous tests are passing. You can test the library with
npm test
Copyright and licensing
Copyright (c) 2017, Robert Eisele Dual licensed under the MIT or GPL Version 2 licenses.