@jsquash/jpeg
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1.4.0 • Public • Published

@jsquash/jpeg

npm version

An easy experience for encoding and decoding JPEG images in the browser. Powered by WebAssembly ⚡️.

Uses the MozJPEG library.

A jSquash package. Codecs and supporting code derived from the Squoosh app.

Installation

npm install --save @jsquash/jpeg
# Or your favourite package manager alternative

Usage

Note: You will need to either manually include the wasm files from the codec directory or use a bundler like WebPack or Rollup to include them in your app/server.

decode(data: ArrayBuffer): Promise

Decodes JPEG binary ArrayBuffer to raw RGB image data.

data

Type: ArrayBuffer

Example

import { decode } from '@jsquash/jpeg';

const formEl = document.querySelector('form');
const formData = new FormData(formEl);
// Assuming user selected an input jpeg file
const imageData = await decode(await formData.get('image').arrayBuffer());

encode(data: ImageData, options?: EncodeOptions): Promise

Encodes raw RGB image data to JPEG format and resolves to an ArrayBuffer of binary data.

data

Type: ImageData

options

Type: Partial<EncodeOptions>

The MozJPEG encoder options for the output image. See default values.

Example

import { encode } from '@jsquash/jpeg';

async function loadImage(src) {
  const img = document.createElement('img');
  img.src = src;
  await new Promise(resolve => img.onload = resolve);
  const canvas = document.createElement('canvas');
  [canvas.width, canvas.height] = [img.width, img.height];
  const ctx = canvas.getContext('2d');
  ctx.drawImage(img, 0, 0);
  return ctx.getImageData(0, 0, img.width, img.height);
}

const rawImageData = await loadImage('/example.png');
const jpegBuffer = await encode(rawImageData);

Manual WASM initialisation (not recommended)

In most situations there is no need to manually initialise the provided WebAssembly modules. The generated glue code takes care of this and supports most web bundlers.

One situation where this arises is when using the modules in Cloudflare Workers (See the README for more info).

The encode and decode modules both export an init function that can be used to manually load the wasm module.

import decode, { init as initJpegDecode } from '@jsquash/jpeg/decode';

initJpegDecode(WASM_MODULE); // The `WASM_MODULE` variable will need to be sourced by yourself and passed as an ArrayBuffer.
const image = await fetch('./image.jpeg').then(res => res.arrayBuffer()).then(decode);

You can also pass custom options to the init function to customise the behaviour of the module. See the Emscripten documentation for more information.

import decode, { init as initJpegDecode } from '@jsquash/jpeg/decode';

initJpegDecode(null, {
  // Customise the path to load the wasm file
  locateFile: (path, prefix) => `https://example.com/${prefix}/${path}`,
});
const image = await fetch('./image.jpeg').then(res => res.arrayBuffer()).then(decode);

Known Issues

See jSquash Project README

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Install

npm i @jsquash/jpeg

Weekly Downloads

3,275

Version

1.4.0

License

Apache-2.0

Unpacked Size

552 kB

Total Files

23

Last publish

Collaborators

  • jamsinclair