Narnia's Psychedelic Mushrooms

    @google-cloud/game-servers
    TypeScript icon, indicating that this package has built-in type declarations

    2.5.0 • Public • Published

    Google Cloud Platform logo

    Google Cloud Game Servers: Node.js Client

    release level npm version codecov

    Game service client for Node.js

    A comprehensive list of changes in each version may be found in the CHANGELOG.

    Read more about the client libraries for Cloud APIs, including the older Google APIs Client Libraries, in Client Libraries Explained.

    Table of contents:

    Quickstart

    Before you begin

    1. Select or create a Cloud Platform project.
    2. Enable billing for your project.
    3. Enable the Google Cloud Game Servers API.
    4. Set up authentication with a service account so you can access the API from your local workstation.

    Installing the client library

    npm install @google-cloud/game-servers

    Using the client library

    const {RealmsServiceClient} = require('@google-cloud/game-servers');
    
    async function quickstart() {
      const client = new RealmsServiceClient();
    
      // TODO(developer): uncomment the following section, and add values
      // const projectId = 'YOUR_PROJECT_ID';
      // const location = 'us-central1;
      // const realmId = 'DESIRED_REALM_ID';
    
      const request = {
        parent: `projects/${projectId}/locations/${location}`,
        realmId,
        realm: {
          // Must use a valid support time zone.
          // See https://cloud.google.com/dataprep/docs/html/Supported-Time-Zone-Values_66194188
          timeZone: 'US/Pacific',
          description: 'My Game Server realm',
        },
      };
    
      const [operation] = await client.createRealm(request);
      const results = await operation.promise();
      const [realm] = results;
    
      console.log('Realm created:');
    
      console.log(`\tRealm name: ${realm.name}`);
      console.log(`\tRealm description: ${realm.description}`);
      console.log(`\tRealm time zone: ${realm.timeZone}`);
    }
    quickstart();

    Samples

    Samples are in the samples/ directory. Each sample's README.md has instructions for running its sample.

    Sample Source Code Try it
    Create_cluster source code Open in Cloud Shell
    Create_config source code Open in Cloud Shell
    Create_deployment source code Open in Cloud Shell
    Create_realm source code Open in Cloud Shell
    Delete_cluster source code Open in Cloud Shell
    Delete_config source code Open in Cloud Shell
    Delete_deployment source code Open in Cloud Shell
    Delete_realm source code Open in Cloud Shell
    Get_cluster source code Open in Cloud Shell
    Get_config source code Open in Cloud Shell
    Get_deployment source code Open in Cloud Shell
    Get_realm source code Open in Cloud Shell
    Get_rollout source code Open in Cloud Shell
    List_clusters source code Open in Cloud Shell
    List_configs source code Open in Cloud Shell
    List_deployments source code Open in Cloud Shell
    List_realms source code Open in Cloud Shell
    Create Game Server Realm source code Open in Cloud Shell
    Update_rollout_default source code Open in Cloud Shell
    Update_rollout_override source code Open in Cloud Shell
    Update_rollout_remove_default source code Open in Cloud Shell
    Update_rollout_remove_override source code Open in Cloud Shell

    The Google Cloud Game Servers Node.js Client API Reference documentation also contains samples.

    Supported Node.js Versions

    Our client libraries follow the Node.js release schedule. Libraries are compatible with all current active and maintenance versions of Node.js.

    Client libraries targeting some end-of-life versions of Node.js are available, and can be installed via npm dist-tags. The dist-tags follow the naming convention legacy-(version).

    Legacy Node.js versions are supported as a best effort:

    • Legacy versions will not be tested in continuous integration.
    • Some security patches may not be able to be backported.
    • Dependencies will not be kept up-to-date, and features will not be backported.

    Legacy tags available

    • legacy-8: install client libraries from this dist-tag for versions compatible with Node.js 8.

    Versioning

    This library follows Semantic Versioning.

    This library is considered to be General Availability (GA). This means it is stable; the code surface will not change in backwards-incompatible ways unless absolutely necessary (e.g. because of critical security issues) or with an extensive deprecation period. Issues and requests against GA libraries are addressed with the highest priority.

    More Information: Google Cloud Platform Launch Stages

    Contributing

    Contributions welcome! See the Contributing Guide.

    Please note that this README.md, the samples/README.md, and a variety of configuration files in this repository (including .nycrc and tsconfig.json) are generated from a central template. To edit one of these files, make an edit to its templates in directory.

    License

    Apache Version 2.0

    See LICENSE

    Keywords

    none

    Install

    npm i @google-cloud/game-servers

    DownloadsWeekly Downloads

    2

    Version

    2.5.0

    License

    Apache-2.0

    Unpacked Size

    5.18 MB

    Total Files

    66

    Last publish

    Collaborators

    • ofrobots
    • google-wombot
    • google-admin
    • soldair