@dr.pogodin/react-native-static-server
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0.15.0 • Public • Published

React Native Static Server

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Embedded HTTP server for React Native applications for Android, iOS, Mac (Catalyst), and Windows platforms. Powered by Lighttpd server, supports both new and old RN architectures.

Sponsor

Sponsored By:

Luna4 Enterprises Inc. Luna4 Enterprises Inc. — The support for Windows and Mac Catalyst systems would not happen any time soon without their interest and financial contribution.

Logo

Content

Getting Started

  • Note:

    • This library's repository includes Example App. Have a look, try to build it, in addition to following the instructions below.

    • The following host / build platforms are not currently supported officially, and they won't be unless the support is provided or sponsored by somebody:

  • CMake is required on the build host.

    • When building for Android, CMake should be installed as a part of your Android SDK (open SDK Manager, and look for CMake within the SDK Tools tab).

    • On MacOS, the pkg-config dependency is also needed. You can install both via Homebrew, by executing:

      $ brew install cmake pkg-config

      IMPORTANT: Homebrew should have added eval "$(/opt/homebrew/bin/brew shellenv)"' command to your .zshrc or .bashrc. Although this works for interactive terminals, it might not work for sessions inside of other apps, such as XCode, therefore you might need to manually create symbolic links:

      $ sudo ln -s $(which cmake) /usr/local/bin/cmake
      $ sudo ln -s $(which pkg-config) /usr/local/bin/pkg-config

      For details read: https://earthly.dev/blog/homebrew-on-m1, and Issue#29.

  • Install the package and its peer dependencies:

    npx install-peerdeps @dr.pogodin/react-native-static-server

    Note: In case you prefer to install this library from its source code (i.e. directly from its GitHub repo, or a local folder), mind that it depends on several Git sub-modules, which should be clonned and checked out by this command in the library's codebase root: $ git submodule update --init --recursive. Released NPM packages of the library have correct versions of the code from these sub-modules bundled into the package, thus no need to clone and check them out after installation from NPM.

  • For Android:

    • In the build.gradle file set minSdkVersion equal 28 (SDK 28 — Android 9, released in August 2018), or larger.
      Note: Support of older SDKs is technically possible, but it is not a priority now.

    • Android SDK 28 and above forbids Cleartext / Plaintext HTTP by default. Thus, to access locally running server over HTTP from within your app, you should either allow all uses of HTTP in your app by adding android:usesCleartextTraffic="true" attribute to <application> element in the AndroidManifest.xml (see how it is done in the example app); or alternatively you should use network security configuration to permit cleartext HTTP for selected domains only.

  • For iOS:

    • After installing the package, enter ios folder of the app's codebase and execute
      $ pod install
  • For Expo:

    Presumably, it works with some additional setup (see Issue#8 and Expo Example App by jole141; though it is not officially supported (tested) for new releases.

  • For Mac Catalyst:

    • Disable Flipper in your app's Podfile.

    • Add Incoming Connections (Server) entitlement to the App Sandbox (com.apple.security.network.server entitlement).

    • If you bundle inside your app the assets to serve by the server, keep in mind that in Mac Catalyst build they'll end up in a different path, compared to the regular iOS bundle (see Example App):
      iOS: "MainBundlePath/webroot";
      Mac Catalyst: "MainBundlePath/Content/Resources/webroot".

      Also keep in mind that Platform.OS value equals "iOS" both for the normal iOS and for the Mac Catalyst builds, and you should use different methods to distinguish them; for example relying on getDeviceType() method of react-native-device-info library, which returns 'Desktop' in case of Catalyst build.

  • For Windows:

    • Add Internet (Client & Server), Internet (Client), and Private Networks (Client & Server) capabilities to your app.

      NOTE: It seems, the core server functionality is able to work without these capabilities, however some functions might be affected, and the error reporting in the current Windows implementation probably won't make it clear that something failed due to the lack of declared capabilities.

  • Create and run a server instance:

    import { useEffect, useState } from 'react';
    import { Text, View } from 'react-native';
    import Server from '@dr.pogodin/react-native-static-server';
    
    // We assume no more than one instance of this component is mounted in the App
    // at any given time; otherwise some additional logic will be needed to ensure
    // no more than a single server instance can be launched at a time.
    //
    // Also, keep in mind, the call to "server.stop()" without "await" does not
    // guarantee that the server has shut down immediately after that call, thus
    // if such component is unmounted and immediately re-mounted again, the new
    // server instance may fail to launch because of it.
    export default function ExampleComponent() {
      const [origin, setOrigin] = useState('');
    
      useEffect(() => {
        let server = new Server({
          // See further in the docs how to statically bundle assets into the App,
          // alernatively assets to serve might be created or downloaded during
          // the app's runtime.
          fileDir: '/path/to/static/assets/on/target/device',
        });
        (async () => {
          // You can do additional async preparations here; e.g. on Android
          // it is a good place to extract bundled assets into an accessible
          // location.
    
          // Note, on unmount this hook resets "server" variable to "undefined",
          // thus if "undefined" the hook has unmounted while we were doing
          // async operations above, and we don't need to launch
          // the server anymore.
          if (server) setOrigin(await server.start());
        })();
    
        return () => {
          setOrigin('');
    
          // No harm to trigger .stop() even if server has not been launched yet.
          server.stop();
    
          server = undefined;
        }
      }, []);
    
      return (
        <View>
          <Text>Hello World!</Text>
          <Text>Server is up at: {origin}</Text>
        </View>
      );
    }

Bundling-in Server Assets Into an App Statically

The assets to be served by the server may come to the target device in different ways, for example, they may be generated during the app's runtime, or downloaded to the device by the app from a remote location. They also may be statically bundled-in into the app's bundle at the build time, and it is this option covered in this section.

Let's assume the assets to be served by the server are located in the app's codebase inside the folder assets/webroot (the path relative to the codebase root), outside android, ios, and windows project folders, as we presumably want to reuse the same assets in both projects, thus it makes sense to keep them outside platform-specific sub-folders.

  • Android

    • Inside android/app/build.gradle file look for android.sourceSets section, or create one if it does no exist. To bundle-in our assets for server, it should look like this (note, this way we'll also bundle-in all other content of our assets folder, if there is anything beside webroot subfolder).
      android {
        sourceSets {
          main {
            assets.srcDirs = [
              '../../assets'
              // This array may contain additional asset folders to bundle-in.
              // Paths in this array are relative to "build.gradle" file, and
              // should be comma-separated.
            ]
          }
        }
        // ... Other stuff.
      }
    • On Android the server cannot access bundled assets as regular files, thus before starting the server to serve them, these assets should be extracted into a folder accessible to the server (e.g. app's document folder). You can use copyFileAssets() function from @dr.pogodin/react-native-fs library (v2.24.1 and above):
      // TODO: To be updated, see a better code inside the example app.
      
      import { Platform } from 'react-native';
      
      import {
        copyFileAssets,
        DocumentDirectoryPath,
        exists,
        resolveAssetsPath,
        unlink,
      } from '@dr.pogodin/react-native-fs';
      
      async function prepareAssets() {
        if (Platform.OS !== 'android') return;
      
        const targetWebrootPathOnDevice = resolveAssetsPath('webroot');
      
        // It is use-case specific, but in general if target webroot path exists
        // on the device, probably these assets have been extracted in a previous
        // app launch, and there is no need to extract them again. However, in most
        // locations these extracted files won't be delected automatically on
        // the apps's update, thus you'll need to check it and act accordingly,
        // which is abstracted as needsOverwrite() function in the condition.
        const alreadyExtracted = await exists(targetWebrootPathOnDevice);
      
        // TODO: Give an example of needsOverwrite(), relying on app version
        // stored in local files. Maybe we should provide with the library
        // an utility function which writes to disk a version fingerprint of
        // the app, thus allowing to detect app updates. For now, have
        // a look at the example project in the repo, which demonstrates more
        // realistic code.
        if (!alreadyExtracted || needsOverwrite()) {
          // TODO: Careful here, as on platforms different from Android we do not
          // need to extract assets, we also should not remove them, thus we need
          // a guard when entering this clean-up / re-extract block.
          if (alreadyExtracted) await unlink(targetWebrootPathOnDevice);
      
          // This function is a noop on other platforms than Android, thus no need
          // to guard against the platform.
          await copyFileAssets('webroot', targetWebrootPathOnDevice);
        }
      
        // "webroot" assets have been extracted into the target folder, which now
        // can be served by the server.
      }
  • iOS

    • Open you project's workspace in XCode.

    • In the «Project Navigator» panel right-click on the project name and select «Add Files to "YOUR-PROJECT-NAME"...» (alternatively, you can find this option in the XCode head menu under Files > Add Files to "YOUR-PROJECT-NAME"...).

    • In the opened menu do:

      • Uncheck «Copy items if needed»;
      • Select «Create folder references» for «Added folders» switch;
      • Select our webroot folder within the file system view;
      • Press «Add» button to add "webroot" assets to the project target.

      Here is how the dialog & options look, just before pressing «Add» button, when adding assets/webroot folder to the Xcode project of our Example App. Dialog screenshot

    • The absolute path of webroot folder on the device, when added this way, can be obtained as resolveAssetsPath('webroot').

  • Mac Catalyst

    • The bundling for iOS explained above also bundles assets for Mac Catalyst; beware, however, the bundled assets end up in a slightly different location inside the bundle in this case (see details earlier in the Getting Started section).
  • Windows

    • Edit PropertySheet.props file inside your app's windows/YOUR_PROJECT_NAME folder, adding the following nodes into its root <Project> element:
      <ItemGroup>
        <_CustomResource Include="..\..\assets\webroot\**\*">
          <Link>webroot\%(RecursiveDir)%(FileName)%(Extension)</Link>
          <DeploymentContent>true</DeploymentContent>
        </_CustomResource>
      </ItemGroup>
      <Target Name="_CollectCustomResources" BeforeTargets="AssignTargetPaths">
        <Message Text="Adding resource: %(_CustomResource.Identity) -&gt; %(_CustomResource.Link)" />
        <ItemGroup>
          <None Include="@(_CustomResource)" />
        </ItemGroup>
      </Target>

Enabling Alias Module

Lighttpd module mod_alias is used to specify a special document root for a given url-subset. To enable it just use extraConfig option of Server constructor() to load and configure it, for example:

extraConfig: `
  server.modules += ("mod_alias")
  alias.url = ("/sample/url" => "/special/root/path")
`,

Enabling Rewrite Module

Lighttpd's module mod_rewrite can be used for interal redirects, URL rewrites by the server. To enable it just use extraConfig option of Server constructor() to load and configure it, for example:

extraConfig: `
  server.modules += ("mod_rewrite")
  url.rewrite-once = ("/some/path/(.*)" => "/$1")
`,

// With such configuration, for example, a request
// GET "/some/path/file"
// will be redirected to
// GET "/file"

Enabling SetEnv Module

Lighttpd's built-in module mod_setenv allows to modify request and response headers. To enable it just use extraConfig option of Server constructor() to load and configure it, for example:

extraConfig: `
  server.modules += ("mod_setenv")
  setenv.add-response-header = (
    "My-Custom-Header" => "my-custom-value"
    "Another-Custom-Header" => "another-custom-value"
  )
  setenv.add-request-header = ("X-Proxy" => "my.server.name")
`,

Enabling WebDAV Module

Lighttpd's optional module mod_webdav provides WebDAV — a set of HTTP extensions that provides a framework allowing to create, change, and move documents on a server — essentially an easy way to enable POST, PUT, etc. functionality for selected routes.

BEWARE: As of now, props and locks are not supported.

BEWARE: If you have set up the server to serve static assets bundled into the app, the chances are your server works with a readonly location on most platforms (in the case of Android it is anyway necessary to unpack bundled assets to the regular filesystem, thus there the server might be serving from a writeable location already). The easiest way around it is to use mod_alias to point URLs configured for mod_webdav to a writeable filesystem location, different from that of the served static assets.

To enable mod_webdav in the library you need (1) configure your host RN app to build Lighttpd with mod_webdav included; (2) opt-in to use it for selected routes when you create Server instance, using extraConfig option.

  1. Android: Edit android/gradle.properties file of your app, adding this flag in there:

    ReactNativeStaticServer_webdav = true

    iOS: Use environment variable RN_STATIC_SERVER_WEBDAV=1 when installing or updating the pods (i.e. when doing pod install or pod update).

    macOS (Catalyst): The same as for iOS.

    Windows: Does not require a special setup — the pre-compiled DLL for WebDAV module is always packed with the library, and loaded if opted for by Server's constructor().

  2. Use extraConfig option of Server's constructor() to load mod_webdav and use it for selected routes of the created server instance, for example:

    extraConfig: `
      server.modules += ("mod_webdav")
      $HTTP["url"] =~ "^/dav/($|/)" {
        webdav.activate = "enable"
      }
    `,

Connecting to an Active Server in the Native Layer

When this library is used the regular way, the Lighttpd server in the native layer is launched when the .start() method of a Server instance is triggered on the JavaScript (TypeScript) side, and the native server is terminated when the .stop() method is called on the JS side. In the JS layer we hold most of the server-related information (hostname, port, fileDir, etc.), and take care of the high-level server control (i.e. the optional pause / resume of the server when the app enters background / foreground). If JS engine is restarted (or just related JS modules are reloaded) the regular course of action is to explictly terminate the active server just before it, and to re-create, and re-launch it afterwards. If it is not done, the Lighttpd server will remain active in the native layer across the JS engine restart, and it won't be possible to launch a new server instance after the restart, as the library only supports at most one active Lighttpd server, and it throws an error if the server launch command arrives to the native layer while Lighttpd server is already active.

However, in response to the ticket #95 we provide a way to reuse an active native server across JS engine restarts, without restarting the server. To do so you:

  • Use getActiveServerId() method to check whether the native server is active (if so, this method resolves to a non-null ID).
  • Create a new Server instance passing into its constructor() that server ID as the id option, and STATES.ACTIVE as the state option. These options (usually omitted when creating a regular Server instance) ensure that the created Server instance is able to communicate with the already running native server, and to correctly handle subsequent .stop() and .start() calls. Beside these, it is up-to-you to set all other options to the values you need (i.e. setting id, and state just «connects» the newly created Server instance to the active native server, but it does not restore any other information about the server — you should restore or redefine it the way you see fit).

Note, this way it is possible to create multiple Server instances connected to the same active native server. As they have the same id, they all will represent the same server, thus calling .stop() and .start() commands on any of them will operate the same server, and update the states of all these JS server instances, without triggering the error related to the «at most one active server a time» (though, it has not been carefully tested yet).

API Reference

Server

import Server from '@dr.pogodin/react-native-static-server';

The Server class represents individual server instances.

BEWARE: At most one server instance can be active within an app at the same time. Attempts to start a new server instance will result in the crash of that new instance. That means, although you may have multiple instances of Server class created, you should not call .start() method of an instance unless all other server instances are stopped. You may use getActiveServer() function to check if there is any active server instance in the app, including a starting or stopping instance.

constructor()

const server = new Server(options: object);

Creates a new, inactive server instance. The following settings are supported within options argument:

  • fileDirstring — The root path on target device from where static assets should be served. Relative paths (those not starting with /, neither file:///) are automatically prepended by the platform-dependent base path (document directory on Android, or main bundle directory on other platforms; see resolveAssetsPath()); however, empty fileDir value is forbidden — if you really want to serve all content from the base directory, provide it its absolute path explicitly.

  • errorLogboolean | ErrorLogOptions — Optional. If set true (treated equivalent to {}) the server instance will output basic server state and error logs from the Lighttpd native core into the ERROR_LOG_FILE. Passing in an ErrorLogOptions object with additional flags allows to add additional debug output from Lighttpd core into the log file. Default value is false, in which case the server instance only outputs basic server state and error logs into the OS system log; note that enabling the file logging with this option disables the logging into the system log.

    BEWARE: If you opt for file logging with this option, it is up to you to control and purge the ERROR_LOG_FILE as needed.

  • extraConfigstring — Optional. If given, it should be a valid piece of Lighttpd configuration, and it will be appended to the base Lighttpd config generated by this library according to the other server options.

  • hostnamestring — Optional. Sets the address for server to bind to.

    • By default, when nonLocal option is false, hostname is set equal "127.0.0.1" — the server binds to the loopback address, and it is accessible only from within the host app.
    • If nonLocal option is true, and hostname was not given, it is initialized with empty string, and later assigned to a library-selected non-local IP address, at the first launch of the server.
    • If hostname value is provided, the server will bind to the given address, and it will ignore nonLocal option.

    NOTE: In future we'll deprecate nonLocal option, and instead will use special hostname values to ask the library to automatically select appropriate non-local address.

  • idnumber — Optional. Allows to enforce a specific ID, used to communicate with the server instance within the Native layer, thus it allows to re-connect to an existing native server instance. See «Connecting to an Active Server in the Native Layer» for details. By default, an id is selected by the library.

  • nonLocalboolean — Optional. By default, if hostname option was not provided, the server starts at the "127.0.0.1" (loopback) address, and it is only accessible within the host app. With this flag set true the server will be started on an IP address also accessible from outside the app.

    NOTE: When hostname option is provided, the nonLocal option is ignored. The plan is to deprecate nonLocal option in future, in favour of special hostname values supporting the current nonLocal functionality.

  • portnumber — Optional. The port at which to start the server. If 0 (default) an available port will be automatically selected.

  • stateSTATES — Optional. Allows to enforce the initial server state value, which is necessary when connecting to an existing native server instance. Note, it only influence the logic behind subsequent .start() and .stop() calls, i.e. the constructor does not attempt to put the server in this state, nor does it check the value is consistent with the active server, if any, in the native layer. By default, the state is initialized to STATES.INACTIVE.

  • stopInBackgroundboolean — Optional.

    By default, the server continues to work as usual when its host app enters the background / returns to the foreground (better say, by default, it does not attempt anything special in these situations, but the host OS may kill or restrict it in the background forcefully, depending on OS and app configs).

    With this flag set true, an active server will stop automatically each time the app enters the background, and then automatically launch again each time the app re-enters the foreground. Note that calling .stop() explicitly will stop the server for good — no matter stopInBackground value, once .stop() is called the server won't restart automatically unless you explicitly .start() it again.

    To faciliate debugging, when a server starts / stops automatically because of the stopInBackground option and app transitions between the foreground and the background; the corresponding STARTING and STOPPING messages emitted to the server state listeners (see .addStateListener()) will have their details values set equal "App entered background", and "App entered foreground" strings.

  • DEPRECATED: webdavstring[] — It still works, but it will be removed in future versions. Instead of it use extraConfig option to enable and configure WebDAV as necessary (see Enabling WebDAV module).

.addStateListener()

server.addStateListener(listener: StateListener): Unsubscribe;

// where StateListener and Unsubscribe signatures are:
type StateListener = (state: string, details: string, error?: Error) => void;
type UnsubscribeFunction = () => void;

Adds given state listener to the server instance. The listener will be called each time the server state changes, with the following arguments:

  • statestring — The new state, one of STATES values.
  • detailsstring — Additional details about the state change, if any can be provided; an empty string otherwise.
  • errorError — If server instance crashes, this will be the related error object; otherwise undefined.

This method returns "unsubscribe" function, call it to remove added listener from the server instance.

.removeAllStateListeners()

server.removeAllStateListeners()

Removes all state listeners connected to the server instance.

.removeStateListener()

server.removeStateListener(listener: StateListener)

Removes given state listener if it is connected to the server instance; does nothing otherwise.

.start()

server.start(details?: string): Promise<string>

Starts Server instance. It returns a Promise, which resolves to the server's origin once the server reaches ACTIVE state, thus becomes ready to handle requests. The promise rejects in case of start failure, i.e. if server ends up in the CRASHED state before becoming ACTIVE.

This method is safe to call no matter the current state of this server instance. If it is ACTIVE, the method just resolves to origin right away; if CRASHED, it attempts a new start of the server; otherwise (STARTING or STOPPING), it will wait until the server reaches one of resulting states (ACTIVE, CRASHED, or INACTIVE), then acts accordingly.

The optional details argument, if provided, will be added to the STARTING message emitted to the server state change listeners (see .addStateListener()) in the beginning of this method, if the server launch is necessary.

BEWARE: With the current library version, at most one server instance can be active within an app at any time. Calling .start() when another server instance is running will result in the start failure and CRASHED state. See also getActiveServer().

.stop()

server.stop(details?: string): Promise<>

Gracefully shuts down the server. It returns a Promise which resolve once the server is shut down, i.e. reached INACTIVE state. The promise rejects if an error happens during shutdown, and server ends up in the CRASHED state.

If server was created with pauseInBackground option, calling .stop() will also ensure that the stopped server won't be restarted when the app re-enters foreground. Once stopped, the server only can be re-launched by an explicit call of .start().

It is safe to call this method no matter the current state of this server. If it is INACTIVE or CRASHED, the call will just cancel automatic restart of the server, if one is scheduled by pauseInBackground option, as mentioned above. If it is STARTING or STOPPING, this method will wait till server reaching another state (ACTIVE, INACTIVE or CRASHED), then it will act accordingly.

The optional details argument, if provided, will be added to the STARTING message emitted to the server state change listeners (see .addStateListener()) in the beginning of this method, if the server launch is necessary.

.errorLog

server.errorLog: false | ErrorLogOptions;

Readonly property. It holds the error log configuration (see ErrorLogOptions), opted for at the time of this server instance construction. Note, it will be {} if errorLog option of constructor() was set true; and it will be false (default) if errorLog option was omitted in the constructor() call.

.fileDir

server.fileDir: string;

Readonly property. It holds fileDir value — the absolute path on target device from which static assets are served by the server.

.hostname

server.hostname: string;

Readonly property. It holds the hostname used by the server. If no hostname value was provided to the server's constructor(), this property will be:

  • Without nonLocal option it will be equal 127.0.0.1 (the loopback address) from the very beginning;
  • Otherwise, it will be an empty string until the first launch of the server instance, after which it will become equal to the IP address selected by the server automatically, and won't change upon subsequent server re-starts.

.id

server.id: number;

Readonly. It holds unique ID number of the server instance, which is used internally for communication between JS an native layers, and also exposed to the library consumer, for debug.

BEWARE: In the current library implementation, this ID is generated simply as Date.now() % 65535, which is not random, and not truly unique — the ID collision probability across different server instances is high. This should be fine as long as you don't create many server instances in your app, and don't rely on the uniqueness of these IDs across different app launches. Switching to real UUIDs is on radar, but not the highest priority for now.

.nonLocal

server.nonLocal: boolean;

Readonly property. It holds nonLocal value provided to server constructor().

.origin

server.origin: string;

Readonly property. It holds server origin. Initially it equals empty string, and after the first launch of server instance it becomes equal to its origin, i.e. "http://HOSTNAME:PORT", where HOSTNAME and PORT are selected hostname and port, also accessible via .hostname and .port properties.

.port

server.port: number;

Readonly property. It holds the port used by the server. Initially it equals the port value provided to constructor(), or 0 (default value), if it was not provided. If it is 0, it will change to the automatically selected port number once the server is started the first time. The selected port number does not change upon subsequent re-starts of the server.

.state

server.state: STATES;

Readonly property. It holds current server state, which is one of STATES values. Use .addStateListener() method to watch for server state changes.

.stopInBackground

server.stopInBackground: boolean;

Readonly property. It holds stopInBackground value provided to constructor().

extractBundledAssets()

DEPRECATED! Use instead copyFileAssets() from the @dr.pogodin/react-native-fs library v2.24.1 and above — it does the same job in a more efficient way (it is implemented entirely in the native layer, thus does not incur the overhead of recurrent communication between the native and JS layers during the operation).

The extractBundledAssets(), with its original implementation, will be kept around for backward compatibility, but it will be removed in future!

import {extractBundledAssets} from '@dr.pogodin/react-native-static-server';

extractBundledAssets(into, from): Promise<>;

Extracts bundled assets into the specified regular folder, preserving asset folder structure, and overwriting any conflicting files in the destination.

This is an Android-specific function; it does nothing on other platforms.

Arguments

  • intostring — Optional. The destination folder for extracted assets. By default assets are extracted into the app's document folder.
  • fromstring — Optional. Relative path to the root asset folder, starting from which all assets contained in that folder and its sub-folders will be extracted into the destination folder, preserving asset folder structure. By default all bundled assets are extracted.

Returns Promise which resolves once the extraction is completed.

getActiveServer()

import {getActiveServer} from '@dr.pogodin/react-native-static-server';

getActiveServer(): Server | undefined;

Returns currently active, starting, or stopping Server instance, if any exist in the app. It does not return, however, any inactive server instance which has been stopped automatically because of stopInBackground option, when the app entered background, and might be automatically started in future if the app enters foreground again prior to an explicit .stop() call for that instance.

NOTE: The result of this function is based on the TypeScript layer data (that's why it is synchronous), in contrast to the getActiveServerId() function below, which calls into the Native layer, and returns ID of the active server based on that.

getActiveServerId()

import {getActiveServerId} from '@dr.pogodin/react-native-static-server';

getActiveServerId(): Promise<number | null>;

Returns ID of the currently active, starting, or stopping server instance, if any exist in the Native layer.

This function is provided in response to the ticket #95, to allow «Connecting to an Active Server in the Native Layer». The ID returned by this function can be passed in into Server instance constructor() to create server instance communicating to the existing native layer server.

NOTE: It is different from getActiveServer() function above, which returns the acurrently active, starting, or stopping Server instance based on TypeScript layer data.

resolveAssetsPath()

import {resolveAssetsPath} from '@dr.pogodin/react-native-static-server';

resolveAssetsPath(path: string): string;

If given path is relative, it returns the corresponding absolute path, resolved relative to the platform-specific base location (document folder on Android; or main bundle folder on other platforms) for bundled assets; otherwise, it just returns given absolute path as is.

In other words, it exposes the same path resolution logic used by Server's constructor() for relative values of its fileDir argument.

Arguments

  • pathstring — Absolute or relative path.

Returns string — The corresponding absolute path.

ERROR_LOG_FILE

import {ERROR_LOG_FILE} from '@dr.pogodin/react-native-static-server';

Constant string. It holds the filesystem location of the error log file (see errorLog option of Server's constructor()). The actual value is "WORK_DIR/errorlog.txt" — all server instances within an app output their logs, when opted, into the same file; and it is up to the host app to purge this file when needed.

STATES

import {STATES} from '@dr.pogodin/react-native-static-server';

The STATES enumerator provides possible states of a server instance:

  • STATES.ACTIVE — Up and running.
  • STATES.CRASHED — Crashed and inactive.
  • STATES.INACTIVE — Yet not started, or gracefully shut down.
  • STATES.STARTING — Starting up.
  • STATES.STOPPING — Shutting down.

It also contains the backward mapping between state numeric values and their human-readable names used above, i.e.

console.log(STATES.ACTIVE); // Logs: 0
console.log(STATES[0]);     // Logs: ACTIVE

UPLOADS_DIR

import {UPLOADS_DIR} from '@dr.pogodin/react-native-static-server';

Constant string. It holds the filesystem location where all server instances within an app keep any uploads to the server. The actual value is "WORK_DIR/uploads".

WORK_DIR

import {WORK_DIR} from '@dr.pogodin/react-native-static-server';

Constant string. It holds the filesystem location where all server instances within an app keep their working files (configs, logs, uploads). The actual value is "TemporaryDirectoryPath/__rn-static-server__", where TemporaryDirectoryPath is the temporary directory path for the app as reported by the @dr.pogodin/react-native-fs library.

ErrorLogOptions

import {type ErrorLogOptions} from '@dr.pogodin/react-native-static-server';

The type of errorLog option of the Server's constructor(). It describes an object with the following optional boolean flags; each of them enables the similarly named Lighttpd debug option:

  • conditionHandlingboolean — Optional.
  • fileNotFoundboolean — Optional.
  • requestHandlingboolean — Optional.
  • requestHeaderboolean — Optional.
  • requestHeaderOnErrorboolean — Optional.
  • responseHeaderboolean — Optional.
  • timeoutsboolean — Optional.

Without any flag set the server instance will still output very basic state and error messages into the log file.

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npm i @dr.pogodin/react-native-static-server

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