https://jacklehamster.github.io/taco/example/
https://jacklehamster.github.io/taco/example/?num=100
https://github.com/jacklehamster/taco/
This is just for me to remember implementation details I used.
- WebGL, one drawcall per sprite. Peaks at 1000 creatures
- Virtual infinite grid
- Destructible terrain using cells. Could use image.
- Would use less mem as bitmap.