Croquet enables completely client-side multi-user webapps:
- can be hosted as a static website
- no server-side code needed
- no networking code needed
- independent of UI framework
Synchronization happens via Croquet's global reflector fleet:
- clients execute in sync: a shared model
- user input via pub/sub
- synchronized computation via shared clock even without event publishing
This lets you build richer experiences than ever possible before:
- multiplayer Games
- multiuser AR / VR / WebXR
- shared Simulations
... but most importantly it's much simpler to build shared webapps:
Get Started ...
... building Instantaneous Shared Experiences!