This is an experimental renderer implemented with WebGPU.
import { Canvas, CanvasEvent, Circle } from '@antv/g';
import { Renderer as WebGPURenderer } from '@antv/g-webgpu';
const webgpuRenderer = new WebGPURenderer({
shaderCompilerPath: '/glsl_wgsl_compiler_bg.wasm',
onContextLost: () => {},
});
// create a canvas
const canvas = new Canvas({
container: 'container',
width: 600,
height: 500,
renderer: webgpuRenderer,
});
We translate GLSL to WGSL with naga bundled into WASM which need to be loaded at runtime.