PlayCanvas WebGL Game Engine
PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser.
Many games and apps have been published using the PlayCanvas engine. Here is a small selection:
You can see more games on the PlayCanvas website.
PlayCanvas is used by leading companies in video games, advertising and visualization such as:
Animech, Arm, Disney, Facebook, IGT, King, Miniclip, Leapfrog, Mozilla, Nickelodeon, Nordeus, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga
PlayCanvas is a fully featured game engine.
- 🧊 Graphics - Advanced 2D + 3D graphics engine built on WebGL 1 & 2.
- 🏃 Animation - Powerful state-based animations for characters and arbitrary scene properties
- ⚛️ Physics - Full integration with 3D rigid-body physics engine ammo.js
- 🎮 Input - Mouse, keyboard, touch, gamepad and VR controller APIs
- 🔊 Sound - 3D positional sounds built on the Web Audio API
- 📦 Assets - Asynchronous streaming system built on glTF 2.0, Draco and Basis compression
Here's a super-simple Hello World example - a spinning cube!
PlayCanvas Hello Cube
Want to play with the code yourself? Edit it on CodePen.
How to build
Ensure you have Node.js installed. Then, install all of the required Node.js dependencies:
Now you can run various build options:
||Build release, debug and profiler engines||
||Build minified release engine||
||Build engine Typescript bindings||
||Build engine API reference docs||
Pre-built versions of the engine are also available.
Latest development release (head revision of master branch):
Latest stable release:
Specific engine versions:
Generate Source Maps
To build the source map to allow for easier engine debugging, you can add
-- -m to any engine build command. For example:
npm run build -- -m
This will output to
Note: The preprocessor is ignored when when generating the source map as it breaks the mapping. This means that all debug and profiling code is included in the engine build when generating the source map.
How to run tests
PlayCanvas uses of Karma for unit testing. There are two ways of running the tests:
||Runs unit tests on a built
||Re-runs unit tests when changes are detected - open http://localhost:9876/debug.html|
How to get models?
To convert any models created using a 3D modelling package see this page in the developer documentation.
The PlayCanvas Engine is an open source engine which you can use to create games and 3D visualisation in the browser. In addition to the engine we also make the PlayCanvas development platform which features an Visual Editor, asset management, code editing, hosting and publishing services.
The PlayCanvas Engine is released under the MIT license. See LICENSE file.