Search results

43 packages found

When multiple components are sharing the same layout, we need to deactivate components outside of the top one.

published 1.0.3 3 months ago
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Matrix utilities used for Dok game engine

published 1.0.26 3 months ago
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Just a blinking underline, for inputs in game.

published 1.0.3 25 days ago
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A library for showing Newgrounds medals.

published 1.0.11 14 days ago
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Dialog system used for games. Popup menus, npc dialogs, etc...

published 1.0.23 2 months ago
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A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.

published 1.0.30 2 months ago
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Simple interface for notifying when an element change.

published 1.0.2 3 months ago
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Place on items to log all calls and properties fetch from it. Helpful for debugging.

published 1.0.3 2 months ago
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Dev dependencies

published 1.0.11 4 days ago
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Testing openAI's API, with a "dungeon master".

published 1.0.43 a month ago
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Component that accumulates lists that notify updates, turning itself into a list. This sounds pointless, but this is very useful for the Dok game engine.

published 1.0.27 5 days ago
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Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.

published 1.0.24 5 days ago
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Library for values that progress over time, for animation or other progressively changing values.

published 1.0.11 6 days ago
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Library for compressing a bunch of JSON data into one compressed file, improving load time.

published 1.0.2 3 months ago
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Package for loading assets.

published 1.0.34 3 days ago
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UI menu for Dobuki Game Engine.

published 1.0.46 25 days ago
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Bun template for creating projects using bunjs

published 1.0.57 4 days ago
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Reusable React Popup component

published 1.0.8 25 days ago
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Simple reusable picture component in react.

published 1.0.4 25 days ago
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Tests in WebAssembly

published 1.0.1 2 months ago
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