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62 packages found
An animation and game loop manager.
A simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.
A lightweight game loop written to prioritize updates and fill in with extra renders.
An animation and game loop manager with extra features.
Game-Loop-Based Gamepad API Wrapper
A typescript entity-component-system framework
A simple library for tracking which keyboard keys are currently being pressed.
GameStats binds to your game loop and provides helpful statistics about your game's performance.
A game loop for the Scrixel game engine
Minimalistic game/animation loop orchestrator
A time based update loop which can synchronize the FPS and frame count of 2 animations.
This is a lightweight JavaScript module that provides a simple input controller class for loop-based game development. It supports keyboard, mouse, and gamepad.
A time based update loop which can synchronize the FPS and frame count of 2 animations.
Use requestAnimationFrame as an async iterable, in any JavaScript environment
- requestAnimationFrame
- animation
- frame
- frames
- raf
- asynciterable
- asynciterator
- iterable
- iterator
- generator
- async
- performance
- events
- stream
- View more
Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.
A game loop written in typescript.
game loop designed for node applications, not for the browser
timing for simulations and games for node and the browser
A super simple implementation of a game loop