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SDF-based text rendering for Three.js
generate a signed distance field from an image
SDF-based constructive solid geometry
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Bitmap font rendering for ThreeJS. Based on three-bmfont-text by Jam3 (https://github.com/Jam3/three-bmfont-text). With more parameters, auto-loading and es6 syntax.
A set of [Swizzler](https://www.npmjs.com/package/swizzler) helpers for working with signed distance fields, implementing the functions described by Inigo Quilez:
结合 vue-cli3 的 preset 搭建基于 git repo 的前端项目模板
SDF functions to draw 2D shapes in glsl.
Subpackage of no-one-left-behind.
Provide basic sign distance shader functions
Load, parse, and cache MapLibre glyph SDFs, and construct glyph atlases
A collection of glslify compatible distance field operations.
GLSL Distance Field Primitives
<p align="center"><a href="#"><img width="250" src="resources/oracle_netsuite_logo.png"></a></p>
Converts font files (.ttf, .otf, .woff, .woff2) to SDF format for Lightning 3's renderer, with added font metrics generation for SDF and Canvas Web fonts
aframe-markdown renders markdown using SDF text.
A collection of glslify compatible distance field operations.
Creates a BMFont compatible bitmap font of Signed-Distance Fields from a font file